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General Tabletop Discussion
*Pathfinder & Starfinder
Races of Faerun +level inconsistencies and potential errata?!
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<blockquote data-quote="Technik4" data-source="post: 850187" data-attributes="member: 7211"><p>True but:</p><p></p><p>Avariel could still fly faster.</p><p></p><p>Avariel still has better stats.</p><p></p><p>Avariel have better sight (ok, minor point)</p><p></p><p>Avariel have the dive bomb attack.</p><p></p><p>So lets see.</p><p></p><p>Level 6 Aasimar Paladin</p><p>Feats: 1st level feat, Celestial Bloodline, Outsider Wings</p><p>Powers: Flight 20 ft (in medium armor), Aasimar Resistances, Paladin Abilities (Detect Evil, Lay on Hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease 2/week, Turn Undead (as 4th level cleric), Special Mount), Outsider</p><p>BAB: +6/+1</p><p>Saves: 5/2/2 (+CHA)</p><p>HP: 6d10+CON</p><p>Stat Adjustment: +2 Wis, +2 Cha</p><p></p><p></p><p>Level 4 Avariel Paladin</p><p>Feats: Improved Flight (From Average to Perfect, see advantages in earlier post), 1 additional feat</p><p>Powers: Flight 50 ft (in medium armor), All elf abilities, Dive Attack, Paladin Abilities (Detect Evil, Lay on Hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease 1/week, Turn Undead (as 2nd level cleric), Native Elf</p><p>BAB: +4</p><p>Saves: 4/1/1 (+CHA)</p><p>HP: 4d10+CON</p><p>Stat Adjustment: +4 Dex, -2 Con, +2 Int, +2 Wis</p><p></p><p>The Aasimar has an advantage with respect to HD (which influences BAB, Saves, and HP), and Charisma, but if you compare the flying abilities they are woefully inept. Wouldve been better off buying some wings of flying from the Avariel Paladin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>From a mobility standpoint the Avariel got his 2 levels worth and then some, the Aasimar will never be able to match the flight, not with 3 feats (assuming he also upgraded to Good Maneuverability), or even with the Rapid Flight feat (found on SKR's website, it is referenced in the Avariel feat choice) which gives a +20 flight speed bonus.</p><p></p><p>Whether its worth it depends on your game type and playing style. In a game of min/maxed powergamers running through a meatgrinder adventure, probably not. In average campaign, its probably worth it, in a high-roleplaying campaign you made out like a bandit because of roleplaying opportunities.</p><p></p><p>YMMV</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 850187, member: 7211"] True but: Avariel could still fly faster. Avariel still has better stats. Avariel have better sight (ok, minor point) Avariel have the dive bomb attack. So lets see. Level 6 Aasimar Paladin Feats: 1st level feat, Celestial Bloodline, Outsider Wings Powers: Flight 20 ft (in medium armor), Aasimar Resistances, Paladin Abilities (Detect Evil, Lay on Hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease 2/week, Turn Undead (as 4th level cleric), Special Mount), Outsider BAB: +6/+1 Saves: 5/2/2 (+CHA) HP: 6d10+CON Stat Adjustment: +2 Wis, +2 Cha Level 4 Avariel Paladin Feats: Improved Flight (From Average to Perfect, see advantages in earlier post), 1 additional feat Powers: Flight 50 ft (in medium armor), All elf abilities, Dive Attack, Paladin Abilities (Detect Evil, Lay on Hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease 1/week, Turn Undead (as 2nd level cleric), Native Elf BAB: +4 Saves: 4/1/1 (+CHA) HP: 4d10+CON Stat Adjustment: +4 Dex, -2 Con, +2 Int, +2 Wis The Aasimar has an advantage with respect to HD (which influences BAB, Saves, and HP), and Charisma, but if you compare the flying abilities they are woefully inept. Wouldve been better off buying some wings of flying from the Avariel Paladin ;) From a mobility standpoint the Avariel got his 2 levels worth and then some, the Aasimar will never be able to match the flight, not with 3 feats (assuming he also upgraded to Good Maneuverability), or even with the Rapid Flight feat (found on SKR's website, it is referenced in the Avariel feat choice) which gives a +20 flight speed bonus. Whether its worth it depends on your game type and playing style. In a game of min/maxed powergamers running through a meatgrinder adventure, probably not. In average campaign, its probably worth it, in a high-roleplaying campaign you made out like a bandit because of roleplaying opportunities. YMMV Technik [/QUOTE]
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