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<blockquote data-quote="TwinBahamut" data-source="post: 4035386" data-attributes="member: 32536"><p>Hmm... lets see here...</p><p></p><p>PC Races:</p><p></p><p>Human: The setting will start in a former border region of a recently collapsed human kingdom, so humans will be the most populous race in the area where the heroes begin. Nothing too special about them.</p><p></p><p>Elf: Elves are extremely secluded and xenophobic. They live deep in the forest, and anyone who trespasses on their domain meets a swift end. It is said that they have power over life and death, and are the wardens of the Shadowfell. Elf PCs will probably have to be a little less xenophobic than their brethren, for obvious reasons.</p><p></p><p>Dwarf: Dwarves are the second most common race in the area. There is a large and powerful dwarven nation near the area where the game starts, and many human communities have dwarves living in them (and the reverse is also true). Other than a few severe cultural changes among certain dwarf groups (namely a kingdom of tyrannical Bane-worshipping dwarves), most dwarves will be stereotypical.</p><p></p><p>Halfling: I'm still undecided, but I will probably use the default fluff and make them river-people. Nothing special about them either.</p><p></p><p>Eladrin: They will probably be mysterious and distant, mostly dwelling in the Feywild and only rarely entering the mortal world. Their impact on the land where the PCs would start the game would be subtle and unseen by recorded history. Eladrin PCs would be seen as a remarkable oddity.</p><p></p><p>Tiefling and Dragonborn: If a player wants to play one, that is perfectly fine, but unless that happens they probably won't show up in the early parts of the campaign, simply because I have no idea how to fit them in the starting region of the game.</p><p></p><p>Orc: Orcs have become quite numerous in the starting region in recent decades, and there is a history of tension and strife between them and the other races which have lived there for centuries. Still, there are places where orcs and humans coexist or even have respect for each other, and intermarriage between the two groups is not unheard of. As a whole, orcs tend to be strong willed warriors with a distinct "barbaric" culture rather alien to human or dwarven society, but they can be proud and honorable.</p><p></p><p>Other races:</p><p></p><p>Drow: I never liked them, so I will probably ignore them completely.</p><p></p><p>Goblins: Wicked little beasts that seem to infest every dark corner of the starting region.</p><p></p><p>Hobgoblins: The powerful hobgoblins have terrible cruelty and great ambition. Long ago, they even destroyed many of the ancient dwarven kingdoms, forcing the dwarves into exile from their ancient homelands.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4035386, member: 32536"] Hmm... lets see here... PC Races: Human: The setting will start in a former border region of a recently collapsed human kingdom, so humans will be the most populous race in the area where the heroes begin. Nothing too special about them. Elf: Elves are extremely secluded and xenophobic. They live deep in the forest, and anyone who trespasses on their domain meets a swift end. It is said that they have power over life and death, and are the wardens of the Shadowfell. Elf PCs will probably have to be a little less xenophobic than their brethren, for obvious reasons. Dwarf: Dwarves are the second most common race in the area. There is a large and powerful dwarven nation near the area where the game starts, and many human communities have dwarves living in them (and the reverse is also true). Other than a few severe cultural changes among certain dwarf groups (namely a kingdom of tyrannical Bane-worshipping dwarves), most dwarves will be stereotypical. Halfling: I'm still undecided, but I will probably use the default fluff and make them river-people. Nothing special about them either. Eladrin: They will probably be mysterious and distant, mostly dwelling in the Feywild and only rarely entering the mortal world. Their impact on the land where the PCs would start the game would be subtle and unseen by recorded history. Eladrin PCs would be seen as a remarkable oddity. Tiefling and Dragonborn: If a player wants to play one, that is perfectly fine, but unless that happens they probably won't show up in the early parts of the campaign, simply because I have no idea how to fit them in the starting region of the game. Orc: Orcs have become quite numerous in the starting region in recent decades, and there is a history of tension and strife between them and the other races which have lived there for centuries. Still, there are places where orcs and humans coexist or even have respect for each other, and intermarriage between the two groups is not unheard of. As a whole, orcs tend to be strong willed warriors with a distinct "barbaric" culture rather alien to human or dwarven society, but they can be proud and honorable. Other races: Drow: I never liked them, so I will probably ignore them completely. Goblins: Wicked little beasts that seem to infest every dark corner of the starting region. Hobgoblins: The powerful hobgoblins have terrible cruelty and great ambition. Long ago, they even destroyed many of the ancient dwarven kingdoms, forcing the dwarves into exile from their ancient homelands. [/QUOTE]
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