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<blockquote data-quote="Jackelope King" data-source="post: 4035403" data-attributes="member: 31454"><p>Lessee... in the world I want to run next...</p><p></p><p><strong>Humans (Mideros)</strong>- Most humans are citizens of the city-state of Mideros, the Last Bastion of Free Humanity in the Endless Sea. Social classes within the City-State include <em>nobles</em> (First Blood, with historic bloodlines, tracing lineage to the Last King and capable of wielding one (or very rarely more) of the six harmonic magicks); <em>priests</em> (Second Blood, men and women dedicated to the Order of the Seven Saints, who are often trained to double as assassins in secret battles against the renegades; come from noble and common lineage); <em>commoners</em> (Third Blood, mostly farmers and laborers, but many also volunteer in the Legions as airship riflemen or apply for membership to a trade guild to better their lots)</p><p></p><p><strong>Humans (Gypsies)</strong>- Free humans who refuse to pledge allegiance to Mideros, instead believing that their lost homeland will return from below the waves one day. Gypsies tend to live in the bellies of Mideros' airships, and are tolerated for their uncanny knowledge of the airships' inner-workings and of aerial navigation (savants and navigators, respectively). They are still looked down upon as thieves by humans in general.</p><p></p><p><strong>Faceless</strong>- Believed to have once been human beings, the faceless possess the ability to reshape their own flesh and take the appearance of anyone they please. Few believe the faceless actually exist as anything more than an old commoner's myth. In truth, they work as infiltrators and elite assassins for the Church of Seven Saints.</p><p></p><p><strong>Caminadors</strong>- Walking iron automatons designed by the Guild of Iron and driven by the same catalyzed steam technology which fuels the airships. Caminadors (literally "walking armors") are increasingly-sentient automatons designed almost exclusively for warfare as shock-troops aboard Mideros' airship fleet. They are, however, beginning to find more widespread use as laborers and guards for the noble families.</p><p></p><p><strong>Humans (Maltisian)</strong>- Enslaved, dark-skinned humans on the Islands of Maltisia. Even when liberated by forces of the City-State of Mideros, Maltisians tend to remain slaves, put to work by Mideros' noble families. While terms vary from family to family, most nobles offer slaves a chance to earn their freedom after one decade of service to Mideros (five years if they volunteer for duty aboard airships). The conditions are usually expensive, but possible.</p><p></p><p><strong>Ogre (Maltisian)</strong>- Hulking brutes, the Lords of Maltisia who cannot be killed unless drowned (as their flesh heals itself within minutes of being wounded). As Maltisian Ogres fear drowning, their reach does not extend beyond the Island of Maltisia (they have no airships or traditional navy). While brutish, Maltisian Ogres are not overly cruel to their slaves, using them only for labor and not entertainment.</p><p></p><p><strong>Sarmosi</strong>- Fickle, flighty beasts, more beast than man, sarmosi are decidedly feline humanoids who delight in wanton cruelty and decadence. They have a fair armada of mercantile airships, which they use to trade luxury goods from the Sarmosa Islands with the Maltisian Ogres for human slaves (almost all of whom meet very unpleasant ends at the hands of their cruel masters).</p><p></p><p><strong>Human (Exile)</strong>- To date, three noble families have been exiled from Mideros to make their own way among the Endless Sea for <em>blaspheme excommunicae</em>. The Eltio, the Nariol, and the Tandalín have formed an uneasy triumvirate to maintain control over their islands and the monstrous, inhuman creatures they've thrown their lots in with.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4035403, member: 31454"] Lessee... in the world I want to run next... [b]Humans (Mideros)[/b]- Most humans are citizens of the city-state of Mideros, the Last Bastion of Free Humanity in the Endless Sea. Social classes within the City-State include [i]nobles[/i] (First Blood, with historic bloodlines, tracing lineage to the Last King and capable of wielding one (or very rarely more) of the six harmonic magicks); [i]priests[/i] (Second Blood, men and women dedicated to the Order of the Seven Saints, who are often trained to double as assassins in secret battles against the renegades; come from noble and common lineage); [i]commoners[/i] (Third Blood, mostly farmers and laborers, but many also volunteer in the Legions as airship riflemen or apply for membership to a trade guild to better their lots) [b]Humans (Gypsies)[/b]- Free humans who refuse to pledge allegiance to Mideros, instead believing that their lost homeland will return from below the waves one day. Gypsies tend to live in the bellies of Mideros' airships, and are tolerated for their uncanny knowledge of the airships' inner-workings and of aerial navigation (savants and navigators, respectively). They are still looked down upon as thieves by humans in general. [b]Faceless[/b]- Believed to have once been human beings, the faceless possess the ability to reshape their own flesh and take the appearance of anyone they please. Few believe the faceless actually exist as anything more than an old commoner's myth. In truth, they work as infiltrators and elite assassins for the Church of Seven Saints. [b]Caminadors[/b]- Walking iron automatons designed by the Guild of Iron and driven by the same catalyzed steam technology which fuels the airships. Caminadors (literally "walking armors") are increasingly-sentient automatons designed almost exclusively for warfare as shock-troops aboard Mideros' airship fleet. They are, however, beginning to find more widespread use as laborers and guards for the noble families. [b]Humans (Maltisian)[/b]- Enslaved, dark-skinned humans on the Islands of Maltisia. Even when liberated by forces of the City-State of Mideros, Maltisians tend to remain slaves, put to work by Mideros' noble families. While terms vary from family to family, most nobles offer slaves a chance to earn their freedom after one decade of service to Mideros (five years if they volunteer for duty aboard airships). The conditions are usually expensive, but possible. [b]Ogre (Maltisian)[/b]- Hulking brutes, the Lords of Maltisia who cannot be killed unless drowned (as their flesh heals itself within minutes of being wounded). As Maltisian Ogres fear drowning, their reach does not extend beyond the Island of Maltisia (they have no airships or traditional navy). While brutish, Maltisian Ogres are not overly cruel to their slaves, using them only for labor and not entertainment. [b]Sarmosi[/b]- Fickle, flighty beasts, more beast than man, sarmosi are decidedly feline humanoids who delight in wanton cruelty and decadence. They have a fair armada of mercantile airships, which they use to trade luxury goods from the Sarmosa Islands with the Maltisian Ogres for human slaves (almost all of whom meet very unpleasant ends at the hands of their cruel masters). [b]Human (Exile)[/b]- To date, three noble families have been exiled from Mideros to make their own way among the Endless Sea for [i]blaspheme excommunicae[/i]. The Eltio, the Nariol, and the Tandalín have formed an uneasy triumvirate to maintain control over their islands and the monstrous, inhuman creatures they've thrown their lots in with. [/QUOTE]
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