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<blockquote data-quote="Voss" data-source="post: 4035859" data-attributes="member: 57593"><p>Lets see. My 'world' at the moment consists largely of a small continent, roughly comparable to late Roman and mostly human-centric. Several tribes of humans about- one collapsing empire, one collapsed Empire just starting to consider expanding again, a few city states and everybody else is in tribal villages.</p><p></p><p>Intelligent races-</p><p><PC races></p><p>Humans</p><p>---about 9 distinct tribes, culturally, with 4 city states that are a fairly mixed population</p><p>Dwarves</p><p>Elves</p><p>--- no drow, eladrin, half elves or any other such silliness</p><p>dwarves and elves are fairly rare among humans, but just uncommon enough that most humans do not have an enslave or kill on sight reaction. Except the two Empires, but there are cultural reasons for that.</p><p></p><p><maybe PC races, but lots of social problems></p><p></p><p>Goblins</p><p>---everybody's slaves. The collapsing Empire is discovering the high cost of having 99% of their mining done by goblin slaves. The slaves revolted, mines shut down, metal resources are suddenly scarce. Several conquered provinces have rebelled and everything is going downhill from there</p><p>Hobgoblins </p><p>---currently building their own Empire</p><p></p><p><other races></p><p>Gnolls </p><p>---feral marauders</p><p>Deep Ones</p><p>---corrupted humans. Not many, quite insane. Took to their master after they were driven off their island by one of the dragons. Only intelligent aquatic race.</p><p>Ogres</p><p>Trolls </p><p>---more like the trolls of Norse myth, or the Fensir in the FF</p><p>Dragons (only a handful)</p><p></p><p></p><p><other races that are largely on other planes></p><p>Demons </p><p>---all sorts of fiends, really. No one cares enough to distinguish them</p><p>Giants </p><p>---subraces are more separate tribes. Not many anymore. They fit better in Faerie than wandering around the humans, but there are a few up in the mountains.</p><p>Fey </p><p>---lots of subraces, but all one race, really. Most off in the Feywild. The Empire was not kind to them, and very fond ...</p><p>Elemental types (including genies)</p><p>---exclusively summoned</p><p>Aberrations</p><p>---only a handful of the more interesting types. Grell and Tsochar, primarily. very rare and tend to freak people out. </p><p></p><p>So only about 12 intelligent races native to the world, and giants and fey are very rare these days. Dragons and giants are not quite unique creatures. and most folk would be quite surprised to know that there are more than 12 dragons running around. Legends would indicate that there might be 6 or so, if you really know about such things.</p><p></p><p>Anyway, I'm much more comfortable (from a believability standpoint) with a dozen intelligent races, rather than the 100+ that are packed cheek by jowl in the standard D&D world. Its just a little absurd. And speaking of absurd, I went through the 3e Monster Manuals (I-III), the Fiend Folio and assorted other books, and came up with around 200 monsters I was actually comfortable with using. The rest were too stupid, too absurd, or just didn't fit. This made me sad, since it amounts to only about 1 monster manual, rather than 4.</p></blockquote><p></p>
[QUOTE="Voss, post: 4035859, member: 57593"] Lets see. My 'world' at the moment consists largely of a small continent, roughly comparable to late Roman and mostly human-centric. Several tribes of humans about- one collapsing empire, one collapsed Empire just starting to consider expanding again, a few city states and everybody else is in tribal villages. Intelligent races- <PC races> Humans ---about 9 distinct tribes, culturally, with 4 city states that are a fairly mixed population Dwarves Elves --- no drow, eladrin, half elves or any other such silliness dwarves and elves are fairly rare among humans, but just uncommon enough that most humans do not have an enslave or kill on sight reaction. Except the two Empires, but there are cultural reasons for that. <maybe PC races, but lots of social problems> Goblins ---everybody's slaves. The collapsing Empire is discovering the high cost of having 99% of their mining done by goblin slaves. The slaves revolted, mines shut down, metal resources are suddenly scarce. Several conquered provinces have rebelled and everything is going downhill from there Hobgoblins ---currently building their own Empire <other races> Gnolls ---feral marauders Deep Ones ---corrupted humans. Not many, quite insane. Took to their master after they were driven off their island by one of the dragons. Only intelligent aquatic race. Ogres Trolls ---more like the trolls of Norse myth, or the Fensir in the FF Dragons (only a handful) <other races that are largely on other planes> Demons ---all sorts of fiends, really. No one cares enough to distinguish them Giants ---subraces are more separate tribes. Not many anymore. They fit better in Faerie than wandering around the humans, but there are a few up in the mountains. Fey ---lots of subraces, but all one race, really. Most off in the Feywild. The Empire was not kind to them, and very fond ... Elemental types (including genies) ---exclusively summoned Aberrations ---only a handful of the more interesting types. Grell and Tsochar, primarily. very rare and tend to freak people out. So only about 12 intelligent races native to the world, and giants and fey are very rare these days. Dragons and giants are not quite unique creatures. and most folk would be quite surprised to know that there are more than 12 dragons running around. Legends would indicate that there might be 6 or so, if you really know about such things. Anyway, I'm much more comfortable (from a believability standpoint) with a dozen intelligent races, rather than the 100+ that are packed cheek by jowl in the standard D&D world. Its just a little absurd. And speaking of absurd, I went through the 3e Monster Manuals (I-III), the Fiend Folio and assorted other books, and came up with around 200 monsters I was actually comfortable with using. The rest were too stupid, too absurd, or just didn't fit. This made me sad, since it amounts to only about 1 monster manual, rather than 4. [/QUOTE]
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