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<blockquote data-quote="Drammattex" data-source="post: 4037069" data-attributes="member: 55363"><p>I want to play in <strong>JACKELOPE KING's</strong> game!!!!!!!</p><p></p><p>For me:</p><p></p><p><strong>Human (Vaelik/Kaelik)</strong> - the two races of men dominate the small pockets of civilization on the continent, from honor-bound, industrialized Akkabarran to militant, feudal Tocs-Morunge, to the pirate-plauged port of Vaenna beyond the desolate mountains of the decadent pleasure city of Gone on the frontier. </p><p></p><p>Most of the PCs will be humans of the Vaelik race. Choosing a country of allegiance is almost like choosing a race in my game. It determines a lot about the character, the character's cultural views, etc. Midway through the campaign, a player urged me to read <u>A Game of Thrones</u> because he said it was very similar to the campaign. I read it, and the player was right; that sort of thing was exactly what I had been going for. There are other races remaining in the world, but they are rare. Some of them are:</p><p></p><p><strong>Aelf-blood</strong> - they rose from the lakes, mountains, fields, and trees in a time before man. Their speech was the language of the stars, and all they named was manifest. They strove for permanence upon the face of the world, they slew the giants and chained the beasts of the earth beneath the ground. Then man came and in order to survive, they imitated his ways until they fell into decline. Their females gave birth to the monstrous Turok and the race could no longer breed true. They died out, but some bred with humans who display a hint of the enchanted blood of the first people. </p><p></p><p><strong>Turok</strong> - savage, bestial creatures born of the dead race of aelfs, they fight with tooth and claw, gather in hordes, and destroy civilization wherever they may find it.</p><p>They are cunning, with features that resemble their parents', only exaggerated and covered with hair. Their irises are orange or yellow - huge, haunting orbs. </p><p></p><p><strong>Matthurbur</strong> - humanlike race from the island of Aquittus-Fvorbor that retains fragments of the memories (and bodily scars) their ancestors experienced. They seek complete recall of all knowledge along their bloodline, and see humans as short-sighted weaklings.</p><p></p><p><strong>Raynor</strong> - barbaric, proud, and totemistic race of animal men, descended from the monstrous giants that first roamed the world. Noble savages, the raynor keep beyond the borders of civliziation but will deal and trade with men unless they have been provoked (in which case they hunt/raid them). These are like shifters with the serial numbers (and lyncanthropy) stripped off. </p><p></p><p><strong>Durylinea</strong> - the small fey creatures that live wild in the woodlands, delighting in their own amusement (which oftentimes involves playing tricks on humans... to their doom). </p><p></p><p><strong>Oscare</strong> - the civilized remnants of the race of giants destroyed long ago by the aelfs. The few remaining oscare in the world are towering masters of etiquette and diplomacy. It's in the oscare culture to conquer by wit and allegiance (the reason they weren't offed with the rest of the giants). </p><p></p><p>There are yet others, including a race of dog men and yuan-ti-esque creatures, but they're so far beyond the frontier I haven't had to do much with them yet.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 4037069, member: 55363"] I want to play in [b]JACKELOPE KING's[/b] game!!!!!!! For me: [b]Human (Vaelik/Kaelik)[/b] - the two races of men dominate the small pockets of civilization on the continent, from honor-bound, industrialized Akkabarran to militant, feudal Tocs-Morunge, to the pirate-plauged port of Vaenna beyond the desolate mountains of the decadent pleasure city of Gone on the frontier. Most of the PCs will be humans of the Vaelik race. Choosing a country of allegiance is almost like choosing a race in my game. It determines a lot about the character, the character's cultural views, etc. Midway through the campaign, a player urged me to read [u]A Game of Thrones[/u] because he said it was very similar to the campaign. I read it, and the player was right; that sort of thing was exactly what I had been going for. There are other races remaining in the world, but they are rare. Some of them are: [b]Aelf-blood[/b] - they rose from the lakes, mountains, fields, and trees in a time before man. Their speech was the language of the stars, and all they named was manifest. They strove for permanence upon the face of the world, they slew the giants and chained the beasts of the earth beneath the ground. Then man came and in order to survive, they imitated his ways until they fell into decline. Their females gave birth to the monstrous Turok and the race could no longer breed true. They died out, but some bred with humans who display a hint of the enchanted blood of the first people. [b]Turok[/b] - savage, bestial creatures born of the dead race of aelfs, they fight with tooth and claw, gather in hordes, and destroy civilization wherever they may find it. They are cunning, with features that resemble their parents', only exaggerated and covered with hair. Their irises are orange or yellow - huge, haunting orbs. [b]Matthurbur[/b] - humanlike race from the island of Aquittus-Fvorbor that retains fragments of the memories (and bodily scars) their ancestors experienced. They seek complete recall of all knowledge along their bloodline, and see humans as short-sighted weaklings. [b]Raynor[/b] - barbaric, proud, and totemistic race of animal men, descended from the monstrous giants that first roamed the world. Noble savages, the raynor keep beyond the borders of civliziation but will deal and trade with men unless they have been provoked (in which case they hunt/raid them). These are like shifters with the serial numbers (and lyncanthropy) stripped off. [b]Durylinea[/b] - the small fey creatures that live wild in the woodlands, delighting in their own amusement (which oftentimes involves playing tricks on humans... to their doom). [b]Oscare[/b] - the civilized remnants of the race of giants destroyed long ago by the aelfs. The few remaining oscare in the world are towering masters of etiquette and diplomacy. It's in the oscare culture to conquer by wit and allegiance (the reason they weren't offed with the rest of the giants). There are yet others, including a race of dog men and yuan-ti-esque creatures, but they're so far beyond the frontier I haven't had to do much with them yet. [/QUOTE]
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