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<blockquote data-quote="Orius" data-source="post: 4040215" data-attributes="member: 8863"><p>I'll just use races like I always do. That's the way I like it, and it's my homebrew, after all.</p><p></p><p>Humans are the predominant race. The other major races are Dwarves, Elves, Goblinoids, Orcs and Ogres. These major races have the dominant kingdoms and empires.</p><p></p><p>Dwarves are a major mercantile race. They thrive on trade with many of the human lands. They can also be warlike, and usually fight the goblins, orcs, ogres and giants. They may fight evil human kingdoms, but they generally prefer strong trade agreements with human lands. They pay little heed to the elves.</p><p></p><p>The other major races pretty much function like they always have in the game. Because I like elves less, they're in a state of decline, and I generally prefer to use goblins more than orcs. Normal goblins are also fairly common in human lands, and not always hostile, sometimes they provide menial labor in some kingdoms. The drow are around too, but they are never available as a PC race.</p><p></p><p>Other largely standard races like kobolds, halflings, gnomes, gnolls, giants, and so on are present, but they're never as powerful as the major races. They also don't have their own kingdoms, but sometimes live in semi-autonomous regions in the main kingdoms. Tieflings and dragonborn will fall into this category if I use them.</p><p></p><p>Anything else are minor races, if I choose to use them. Usually, they just exist in small remote villages or something, and don't have much impact on the campaign.</p></blockquote><p></p>
[QUOTE="Orius, post: 4040215, member: 8863"] I'll just use races like I always do. That's the way I like it, and it's my homebrew, after all. Humans are the predominant race. The other major races are Dwarves, Elves, Goblinoids, Orcs and Ogres. These major races have the dominant kingdoms and empires. Dwarves are a major mercantile race. They thrive on trade with many of the human lands. They can also be warlike, and usually fight the goblins, orcs, ogres and giants. They may fight evil human kingdoms, but they generally prefer strong trade agreements with human lands. They pay little heed to the elves. The other major races pretty much function like they always have in the game. Because I like elves less, they're in a state of decline, and I generally prefer to use goblins more than orcs. Normal goblins are also fairly common in human lands, and not always hostile, sometimes they provide menial labor in some kingdoms. The drow are around too, but they are never available as a PC race. Other largely standard races like kobolds, halflings, gnomes, gnolls, giants, and so on are present, but they're never as powerful as the major races. They also don't have their own kingdoms, but sometimes live in semi-autonomous regions in the main kingdoms. Tieflings and dragonborn will fall into this category if I use them. Anything else are minor races, if I choose to use them. Usually, they just exist in small remote villages or something, and don't have much impact on the campaign. [/QUOTE]
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