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<blockquote data-quote="Cobalt Meridian" data-source="post: 4043143" data-attributes="member: 60107"><p>I'm been running my homebrew world for years now and the race selection hasn't greatly changed. With 4th ed. I'm taking the opportunity to update some of the lesser used areas to be "home" for the new races.</p><p></p><p>The game world is one that does not have a "static" size, it changes over millennia from being approximately Earth-sized to it's present size which is nearly the same as Mercury. This causes continual "land grabs" as the various races try t hold on to what they have. Some nations disappear as the world shrinks, to reappear thousands of years later when the world expands, so providing a continual source of ruins and strange artefacts for adventurers to discover <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My selection is:</p><p><strong>Human</strong> - rulers of a slowly dying Empire that covers 6 nations, besieged on all sides by non-human races that want their land. Humans are one of the oldest races on the world and are currently the dominant one.</p><p><strong>Dwarves</strong> - the artisans of the world. Their long life span enables them to master any craft they decide upon.</p><p><strong>Gnomes</strong> - small feral fey creatures that inhabit the dark forests. Ruthless and cunning, masters of traps and guerilla warfare. Often employed for their skills as hunters.</p><p><strong>Ogres</strong> - peaceful agrarian race of large humanoids that, if provoked, have foul tempers. Often used as "shock troops" by various armies.</p><p><strong>Constructs</strong> - a race of artificially created humanoids intended as front-line troops for races that can no longer provide their own people for wars. The Constructs were given life with the souls of those who couldn't reach the afterlife and are constantly striving for redemption.</p><p><strong>Pixies</strong> - tiny winged fey, masters of magic, forced out of their home beyond the "green veil" by the capricious Elves.</p><p></p><p>So, NO HALFLINGS, NO ELVES! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Instead there are;</p><p>1 Large humanoid type</p><p>2 Medium humanoid types</p><p>2 Small humanoid types (Dwarves are counted as "small")</p><p>1 Tiny humanoid type</p><p></p><p>The planet is also the scene for an "secret war" that is occurring between Elves who like in a different realm beyond the "green veil" and Drow who live in a mirror-image realm beyond the "Shadow veil" (I've used this idea for about 15 years so I've not nicked it from the 4th. ed fluff in case you were wondering).</p><p></p><p>With 4th Ed. I'm expanding the list as follows;</p><p>Dragonblood - a race of reptilian humanoids that were once the slaves of Dragons. They now run a slaver guild that specialises in providing "warm-bloods" to the highest bidder. Essentially Dragonborn.</p><p>The Children of Orcus - a nation that was once human now cursed for that all their children for a thousand generations will bear the "marks" of Orcus (horns, tail, red skin). This nation is striving to prove their appearance do not equate to evil. Essentially Tieflings.</p><p></p><p>Which nicely just adds 2 Medium sized humanoids to the choices <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cobalt Meridian, post: 4043143, member: 60107"] I'm been running my homebrew world for years now and the race selection hasn't greatly changed. With 4th ed. I'm taking the opportunity to update some of the lesser used areas to be "home" for the new races. The game world is one that does not have a "static" size, it changes over millennia from being approximately Earth-sized to it's present size which is nearly the same as Mercury. This causes continual "land grabs" as the various races try t hold on to what they have. Some nations disappear as the world shrinks, to reappear thousands of years later when the world expands, so providing a continual source of ruins and strange artefacts for adventurers to discover ;) My selection is: [B]Human[/B] - rulers of a slowly dying Empire that covers 6 nations, besieged on all sides by non-human races that want their land. Humans are one of the oldest races on the world and are currently the dominant one. [B]Dwarves[/B] - the artisans of the world. Their long life span enables them to master any craft they decide upon. [B]Gnomes[/B] - small feral fey creatures that inhabit the dark forests. Ruthless and cunning, masters of traps and guerilla warfare. Often employed for their skills as hunters. [B]Ogres[/B] - peaceful agrarian race of large humanoids that, if provoked, have foul tempers. Often used as "shock troops" by various armies. [B]Constructs[/B] - a race of artificially created humanoids intended as front-line troops for races that can no longer provide their own people for wars. The Constructs were given life with the souls of those who couldn't reach the afterlife and are constantly striving for redemption. [B]Pixies[/B] - tiny winged fey, masters of magic, forced out of their home beyond the "green veil" by the capricious Elves. So, NO HALFLINGS, NO ELVES! :) Instead there are; 1 Large humanoid type 2 Medium humanoid types 2 Small humanoid types (Dwarves are counted as "small") 1 Tiny humanoid type The planet is also the scene for an "secret war" that is occurring between Elves who like in a different realm beyond the "green veil" and Drow who live in a mirror-image realm beyond the "Shadow veil" (I've used this idea for about 15 years so I've not nicked it from the 4th. ed fluff in case you were wondering). With 4th Ed. I'm expanding the list as follows; Dragonblood - a race of reptilian humanoids that were once the slaves of Dragons. They now run a slaver guild that specialises in providing "warm-bloods" to the highest bidder. Essentially Dragonborn. The Children of Orcus - a nation that was once human now cursed for that all their children for a thousand generations will bear the "marks" of Orcus (horns, tail, red skin). This nation is striving to prove their appearance do not equate to evil. Essentially Tieflings. Which nicely just adds 2 Medium sized humanoids to the choices :) [/QUOTE]
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