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<blockquote data-quote="GreenTengu" data-source="post: 7187596" data-attributes="member: 6777454"><p>Yeah, here is where you utterly missed the whole point of proper balance and failed.</p><p></p><p>You start with the idea that "hey, at worst, they are going to be 5% worse than everyone else". But you don't actually comprehend what they means.</p><p></p><p>Let us say that person A has a 90% chance to hit and someone else has 95% chance of hitting. Well, the overall "chance" difference might only be 5%, but the actual difference is that the person with a 95% chance has literally twice the chance of hitting as the person with 90%. This is also true if you are looking at two people with a 5% chance of making the roll or a 10% chance of making the roll.</p><p></p><p>Moreover, the 5% only holds true on dice rolls that use a d20. On dice rolls that use a smaller die size (i.e. all damage rolls) the difference rises exponentially the smaller the die.</p><p></p><p>Also, a 5% difference on every single roll on every single round is going to amount to a 100% difference after 20 rounds.</p><p></p><p>That means that after fewer rounds than you can expect to take place over the course of a single adventure, the character with only a 5% disadvantage can expect to fail often enough that it will end up dead-- i.e. the 5% difference over the long run IS going to prevent the player from playing a character that can conceivably survive-- which you yourself listed as your criteria-- because they have a 5% lower chance of being effective at anything which is going to add up to a 5% lower chance of survival each and every round which is cumulative, not isolated, which means that cumulatively that 5% is going to become a 100%.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7187596, member: 6777454"] Yeah, here is where you utterly missed the whole point of proper balance and failed. You start with the idea that "hey, at worst, they are going to be 5% worse than everyone else". But you don't actually comprehend what they means. Let us say that person A has a 90% chance to hit and someone else has 95% chance of hitting. Well, the overall "chance" difference might only be 5%, but the actual difference is that the person with a 95% chance has literally twice the chance of hitting as the person with 90%. This is also true if you are looking at two people with a 5% chance of making the roll or a 10% chance of making the roll. Moreover, the 5% only holds true on dice rolls that use a d20. On dice rolls that use a smaller die size (i.e. all damage rolls) the difference rises exponentially the smaller the die. Also, a 5% difference on every single roll on every single round is going to amount to a 100% difference after 20 rounds. That means that after fewer rounds than you can expect to take place over the course of a single adventure, the character with only a 5% disadvantage can expect to fail often enough that it will end up dead-- i.e. the 5% difference over the long run IS going to prevent the player from playing a character that can conceivably survive-- which you yourself listed as your criteria-- because they have a 5% lower chance of being effective at anything which is going to add up to a 5% lower chance of survival each and every round which is cumulative, not isolated, which means that cumulatively that 5% is going to become a 100%. [/QUOTE]
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