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<blockquote data-quote="James Gasik" data-source="post: 7187865" data-attributes="member: 6877472"><p>Really though, it's ok to not have good stat modifiers. I've played a Tabaxi Wizard, and it turned out the climbing and occasional burst of speed were golden, even if I had lower Intelligence. My issue with the Half-Orc isn't that I'd have a useless Strength bonus as a Wizard, it's more that I could be in the same situation as a Mountain Dwarf but at least have access to better armor. As a Half-Orc, I get this situational bonus on melee attacks that I probably shouldn't be making as a Wizard in the first place.</p><p></p><p>And the fact that every Half-Orc ever has this ability to "crit gud" in melee is just silly.</p><p></p><p>Now as far as not allowing certain race/class combinations in your game...well that's fine for you, but by default, Dwarves can be Sorcerers and High Elves can be Clerics, and while they're not as good, they can at least leverage their other racial advantages to make the best of a bad situation- and that, to me, is good design.</p><p></p><p>A melee-only ability steering the entire race away from concepts like, say, archers, is not good design (to me). The game should support players wanting to create interesting characters, not force arbitrary lore on them.</p><p></p><p>If the DM wants to do that, that's fine, but the game should support DM's who don't want to do that too.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7187865, member: 6877472"] Really though, it's ok to not have good stat modifiers. I've played a Tabaxi Wizard, and it turned out the climbing and occasional burst of speed were golden, even if I had lower Intelligence. My issue with the Half-Orc isn't that I'd have a useless Strength bonus as a Wizard, it's more that I could be in the same situation as a Mountain Dwarf but at least have access to better armor. As a Half-Orc, I get this situational bonus on melee attacks that I probably shouldn't be making as a Wizard in the first place. And the fact that every Half-Orc ever has this ability to "crit gud" in melee is just silly. Now as far as not allowing certain race/class combinations in your game...well that's fine for you, but by default, Dwarves can be Sorcerers and High Elves can be Clerics, and while they're not as good, they can at least leverage their other racial advantages to make the best of a bad situation- and that, to me, is good design. A melee-only ability steering the entire race away from concepts like, say, archers, is not good design (to me). The game should support players wanting to create interesting characters, not force arbitrary lore on them. If the DM wants to do that, that's fine, but the game should support DM's who don't want to do that too. [/QUOTE]
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