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General Tabletop Discussion
*Dungeons & Dragons
Races with floating bonuses: Designing from scratch
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<blockquote data-quote="BacchusNL" data-source="post: 8131613" data-attributes="member: 6982024"><p>I think it starts by determining a budged for of what a race can get in terms of features and then assign points to the different features available. Something like (And obviously these are VERY rough numbers I just pulled out of my...thumb):</p><p>+1 Stat: 2 points</p><p>Feat: 5 points</p><p>Flying: 6 points</p><p>Darkvision: 1 point</p><p>Natural weapons 1 point</p><p>Racial casting: 2 points</p><p>Skill Proff: 0.5 point</p><p>Tool prof: 0.25 point</p><p>ect.</p><p></p><p>Ofcoarse at the same time you would have to look at the inherrent problem some racial features have, like number or scaling issues (that's my daily dig at Dragonborn done for the day btw), fix them and rate the new feature accordingly.</p><p></p><p>[MEDIA=youtube]PrTJ09qTpGI:843[/MEDIA]</p><p></p><p>If you combine this idea with something like Treantmonk's Feat Variant Options, which tweaks feats to smaller/ more customizeble choices (and nerfs some of the bigger offenders like Lucky/ Sharpshooter, which artificialy inflate the value of feats to begin with), I think you can create a much deeper character creation system then what's in place currently.</p><p></p><p>Let's take the first feat in that document, Armorer, as an example. You could say, for example, "Mountain Dwarves get 2 choices out of the Armorer feat-list", as a racial feature when you get the number of points and feats sorted. Going by the rules within the document a Dwarven Ranger would then be able to wear full plate (and pick up one of the other features on the side), which would make sense I think, but a Dwarf wizard would get up to light armor max (and a Dwarven Bladesinger, who get's light armor from the subclass, get's the option for Medium Armor). I think something like that would be a very decent comprimise between the current "all dwarven mages get medium armor and a bunch of useless tool profs" and the idea that a mage in Dwarven society would probably be more heavily armored then an elven mage (though not necesarily less skilled at their craft, as in the old system).</p></blockquote><p></p>
[QUOTE="BacchusNL, post: 8131613, member: 6982024"] I think it starts by determining a budged for of what a race can get in terms of features and then assign points to the different features available. Something like (And obviously these are VERY rough numbers I just pulled out of my...thumb): +1 Stat: 2 points Feat: 5 points Flying: 6 points Darkvision: 1 point Natural weapons 1 point Racial casting: 2 points Skill Proff: 0.5 point Tool prof: 0.25 point ect. Ofcoarse at the same time you would have to look at the inherrent problem some racial features have, like number or scaling issues (that's my daily dig at Dragonborn done for the day btw), fix them and rate the new feature accordingly. [MEDIA=youtube]PrTJ09qTpGI:843[/MEDIA] If you combine this idea with something like Treantmonk's Feat Variant Options, which tweaks feats to smaller/ more customizeble choices (and nerfs some of the bigger offenders like Lucky/ Sharpshooter, which artificialy inflate the value of feats to begin with), I think you can create a much deeper character creation system then what's in place currently. Let's take the first feat in that document, Armorer, as an example. You could say, for example, "Mountain Dwarves get 2 choices out of the Armorer feat-list", as a racial feature when you get the number of points and feats sorted. Going by the rules within the document a Dwarven Ranger would then be able to wear full plate (and pick up one of the other features on the side), which would make sense I think, but a Dwarf wizard would get up to light armor max (and a Dwarven Bladesinger, who get's light armor from the subclass, get's the option for Medium Armor). I think something like that would be a very decent comprimise between the current "all dwarven mages get medium armor and a bunch of useless tool profs" and the idea that a mage in Dwarven society would probably be more heavily armored then an elven mage (though not necesarily less skilled at their craft, as in the old system). [/QUOTE]
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