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General Tabletop Discussion
*Pathfinder & Starfinder
Races With Wisdom Bonus And No LA - Possible?
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<blockquote data-quote="akbearfoot" data-source="post: 3801847" data-attributes="member: 33560"><p>Do you intend for them to be wise but dull and clumsy? Doesen't strike me as very efficient for a race to evolve into something thats naturally clumsy and slow and happens to have a favored class(maybe at least) that specializes in archery?</p><p></p><p>I'd say make it +2wis -2Int -2cha, to represent their spiritual nature. They pass on knowlege by word of mouth, tribal stories etc, rather than writing all their knowlege into books for studying...and due to their strange appearance or seperation from 'civilized' society they've grown to be mildly xenophibic translating into -2charisma.</p><p></p><p></p><p>I'd say let them keep their 30ft movement, and give them a 20ft swim spead, but only if they are in light or no armor, similar to barbarians bonus movement...If they are in bulky armor or encumbered it impedes their natural abilities....20 ft move sucks hardcore just ask any of the smallfolk. </p><p></p><p>Is a natural armor bonus that important to you? I'd say drop it...the fact that you dont want them to have racial hitdice sort of says they are not meant to be tougher or more robust than normal.</p><p></p><p>They'd get the normal racial bonus to swim(I forget but IIRC its 8 normally) Any more racial boni and it seems ot be getting a little overpowered for a +0. The Hold breath ability is hardly ever likely to come up, and it's more a flavor ability imo so that's fine.</p><p></p><p>Low light vision is good, and makes sense I spose. You could probably get away with it though.</p><p></p><p></p><p>If you wanted to give them some sort of vulnerability...say to cold for instance(maybe they are cold blooded) Like +2 damage per die from cold based attacks, then you could get away with some of those other racial bonuses...+2survival +2knowlege(nature) (basically a virtual feat) and it would put it back down closer to a solid +0.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 3801847, member: 33560"] Do you intend for them to be wise but dull and clumsy? Doesen't strike me as very efficient for a race to evolve into something thats naturally clumsy and slow and happens to have a favored class(maybe at least) that specializes in archery? I'd say make it +2wis -2Int -2cha, to represent their spiritual nature. They pass on knowlege by word of mouth, tribal stories etc, rather than writing all their knowlege into books for studying...and due to their strange appearance or seperation from 'civilized' society they've grown to be mildly xenophibic translating into -2charisma. I'd say let them keep their 30ft movement, and give them a 20ft swim spead, but only if they are in light or no armor, similar to barbarians bonus movement...If they are in bulky armor or encumbered it impedes their natural abilities....20 ft move sucks hardcore just ask any of the smallfolk. Is a natural armor bonus that important to you? I'd say drop it...the fact that you dont want them to have racial hitdice sort of says they are not meant to be tougher or more robust than normal. They'd get the normal racial bonus to swim(I forget but IIRC its 8 normally) Any more racial boni and it seems ot be getting a little overpowered for a +0. The Hold breath ability is hardly ever likely to come up, and it's more a flavor ability imo so that's fine. Low light vision is good, and makes sense I spose. You could probably get away with it though. If you wanted to give them some sort of vulnerability...say to cold for instance(maybe they are cold blooded) Like +2 damage per die from cold based attacks, then you could get away with some of those other racial bonuses...+2survival +2knowlege(nature) (basically a virtual feat) and it would put it back down closer to a solid +0. [/QUOTE]
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Races With Wisdom Bonus And No LA - Possible?
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