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General Tabletop Discussion
*Pathfinder & Starfinder
Racial abilities & stereotypes.
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<blockquote data-quote="dangerous jack" data-source="post: 5910997" data-attributes="member: 23654"><p>I think it can depend on two things. One is your view of what the different races represent:</p><p>* Elves are only as different from humans as the different human races: no racial modifiers</p><p>* The average elf is a little more dextrous and has slightly lower constitution than a human: +1 dex, -1 con</p><p>* Elves exhibit unearthly grace, but are frighteningly frail: +4 dex, -4 con</p><p></p><p>The other is what the stats represent. If they are closely tied to the core combat performance (e.g. if you want to hit someone then you need a high strength), then I grudgingly prefer the +1/-1. If you can get rid of combat dependence and have stats mostly affect skills & role-playing (with maybe increased damage for high strength, or more opportunities for criticals with a high dex) then I definitely prefer races to be incredibly distinct (+4/-4).</p><p></p><p>What I don't like is the limitation that all races have to have +1/-1. Why not have +1/-1 and +2/-1/-1 in the same game, or even a +4 str/-4 dex/-2 int/-2 cha hill giant that is balanced by other racial abilities?</p><p></p><p>If I'm playing in a game that allows some characters to have an innate teleportation ability (e.g. 4e eladrin), why is it so wrong to have a race that transcends human limits?</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5910997, member: 23654"] I think it can depend on two things. One is your view of what the different races represent: * Elves are only as different from humans as the different human races: no racial modifiers * The average elf is a little more dextrous and has slightly lower constitution than a human: +1 dex, -1 con * Elves exhibit unearthly grace, but are frighteningly frail: +4 dex, -4 con The other is what the stats represent. If they are closely tied to the core combat performance (e.g. if you want to hit someone then you need a high strength), then I grudgingly prefer the +1/-1. If you can get rid of combat dependence and have stats mostly affect skills & role-playing (with maybe increased damage for high strength, or more opportunities for criticals with a high dex) then I definitely prefer races to be incredibly distinct (+4/-4). What I don't like is the limitation that all races have to have +1/-1. Why not have +1/-1 and +2/-1/-1 in the same game, or even a +4 str/-4 dex/-2 int/-2 cha hill giant that is balanced by other racial abilities? If I'm playing in a game that allows some characters to have an innate teleportation ability (e.g. 4e eladrin), why is it so wrong to have a race that transcends human limits? [/QUOTE]
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