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General Tabletop Discussion
*Pathfinder & Starfinder
Racial Abilities: What would you like to see?
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<blockquote data-quote="steeldragons" data-source="post: 5802861" data-attributes="member: 92511"><p>I suppose all abilities could break down as follows (for the "Balance" seekers out there).</p><p></p><p>Race</p><p>-Some kind of special Vision</p><p>-A Resistance (whether applied as a % or as a +1 or 2 to rolls for X/additional +1 per added "rank" to a max of +Y)</p><p>-A Weapon/Attack Bonus (+1 to racially preferred weapon...or even any weapon of choice? or be defined/applied only against Z-creatures. With additional +X per rank to a max of +Y.)</p><p>-A Defense Bonus (+X to AC against creatures of type Z)</p><p>-A Cultural Trait (Stonecraft, Woodcraft, etc. which applies a number of specialities or bonuses in the given field)</p><p>-A Movement ability/bonus (i.e. the dwarven "not getting knocked down" thing)</p><p></p><p></p><p>And then there are the:</p><p>-Optional Truly "Special" Abilities (an Elf getting a "blinking"/teleporting 10' step or a Dragonborn getting a breath weapon or "growing wings", 1/day/X levels but can't take the option until they are 7th level or higher, for example.)</p><p></p><p>But, assuming there will not be Racial Abilities bonuses or penalties (not that I have a problem with non-humans having scores above/beyond the max of human possibility, mind you. But just assuming...) I do think something like "genetic" traits (vision, resistances, etc) being automatic and then maybe 1 or 2 more to start makes sense.</p><p></p><p>So any 1st level PC would start with, say, only 3 or 4 Race traits to being with and take on and/or improve other racial abilities as they level up.</p><p></p><p>Not too many to keep track of or clutter up the character sheet with endless options. But enough to definitely make the different races feel different from the get go...and then they can improve those and/or become more different as they increase/the player feels like keeping track of.</p><p></p><p>But giving a good selection of varying abilities per race, beyond the genetic stuff, so not every 1st level dwarf, necessarily has all of the same skills/abilities makes sense to me.</p><p></p><p>Humans, with [if!] their niche being "most versatile/quickest learning" would seem, ironically, to be the most difficult race to suss out.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5802861, member: 92511"] I suppose all abilities could break down as follows (for the "Balance" seekers out there). Race -Some kind of special Vision -A Resistance (whether applied as a % or as a +1 or 2 to rolls for X/additional +1 per added "rank" to a max of +Y) -A Weapon/Attack Bonus (+1 to racially preferred weapon...or even any weapon of choice? or be defined/applied only against Z-creatures. With additional +X per rank to a max of +Y.) -A Defense Bonus (+X to AC against creatures of type Z) -A Cultural Trait (Stonecraft, Woodcraft, etc. which applies a number of specialities or bonuses in the given field) -A Movement ability/bonus (i.e. the dwarven "not getting knocked down" thing) And then there are the: -Optional Truly "Special" Abilities (an Elf getting a "blinking"/teleporting 10' step or a Dragonborn getting a breath weapon or "growing wings", 1/day/X levels but can't take the option until they are 7th level or higher, for example.) But, assuming there will not be Racial Abilities bonuses or penalties (not that I have a problem with non-humans having scores above/beyond the max of human possibility, mind you. But just assuming...) I do think something like "genetic" traits (vision, resistances, etc) being automatic and then maybe 1 or 2 more to start makes sense. So any 1st level PC would start with, say, only 3 or 4 Race traits to being with and take on and/or improve other racial abilities as they level up. Not too many to keep track of or clutter up the character sheet with endless options. But enough to definitely make the different races feel different from the get go...and then they can improve those and/or become more different as they increase/the player feels like keeping track of. But giving a good selection of varying abilities per race, beyond the genetic stuff, so not every 1st level dwarf, necessarily has all of the same skills/abilities makes sense to me. Humans, with [if!] their niche being "most versatile/quickest learning" would seem, ironically, to be the most difficult race to suss out. --SD [/QUOTE]
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Racial Abilities: What would you like to see?
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