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General Tabletop Discussion
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Racial Ability Scores: Default Low Ability Score
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<blockquote data-quote="DND_Reborn" data-source="post: 7815247" data-attributes="member: 6987520"><p>Thanks! I really like it. I thought about it all day while I was at work and the more I think about it... the more I like it. It gave me another idea... but that will come later. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>So, the analysis shows that 4d6k3 gives an average of 12.24, nearly a +1.75 bonus over 3d6; and 5d6k3 is 13.43, another 1.2 over 4d6k3 (roughly). I ran 6d6k3 and got 14.27 average. Here is the updated table:</p><p></p><p>[ATTACH=full]114233[/ATTACH]</p><p></p><p>The 6d6k3 combinations (half-orc barbarians, elven wizards or rogues, etc) will typically produce very good scores (14+ 66% of the time), but this is no different than player's using point-buy and spending the most in the needed ability score, then adding racial modifiers. So, I don't mind it.</p><p></p><p>Beneath the chart you see some sample sets (not in order at all) of 6, 5, 4, or 3 dice. If you notice the averages assumed for each dice group rolled, the total points are right around 75-76 points. This is the same as the maximum point-buy (75) before racial modifiers. Actually, it is about the same as the average point-buy set plus 3 for racial scores (75). I think that is pretty cool that this idea generates similar numbers to what you would get through point-buy.</p><p></p><p>I'm going to run this by my group tomorrow for our next campaign. I also thought about taking one +1 dice from races, and add it to background choice.</p><p></p><p>My other new idea was players get a dice pool of 21 dice (maybe more or less, still thinking about it). You pick an ability and roll one dice, keep adding dice and rolling more until you get a total you are happy with. You can't get a total higher than 18, and any extra points above 18 are lost. Race and class dice are added FIRST, giving "free" dice in those ability scores; there is no race penalty.</p><p></p><p><em>Example: Elven Wizard</em></p><p>INT: 2 (free Elf) + 5 (free Wizard) + 5 (#1 die) + 2 (#2 die) +1 (#3 die) + 4 (#4 die) = 19, reduce to 18.</p><p>DEX: 4 (free Elf) + 6 (#5 die) + 4 (#6 die) = 14.</p><p>CON: 4 (#7) + 3 (#8) + 4 (#9) +3 (#10) = 14.</p><p>WIS: 3 (#11) + 1 (#12) + 3 (#13) + 4 (#14) +1 (#15) = 12.</p><p>CHA: 1 (#16) + 5 (#17) + 6 (#18) = 12.</p><p>STR: 2 (#19) + 3 (#20) + 5 (#21) = 10.</p><p></p><p>I'm not sure about this idea though. I'll have to sleep on it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7815247, member: 6987520"] Thanks! I really like it. I thought about it all day while I was at work and the more I think about it... the more I like it. It gave me another idea... but that will come later. :) So, the analysis shows that 4d6k3 gives an average of 12.24, nearly a +1.75 bonus over 3d6; and 5d6k3 is 13.43, another 1.2 over 4d6k3 (roughly). I ran 6d6k3 and got 14.27 average. Here is the updated table: [ATTACH type="full" alt="1569033797530.png"]114233[/ATTACH] The 6d6k3 combinations (half-orc barbarians, elven wizards or rogues, etc) will typically produce very good scores (14+ 66% of the time), but this is no different than player's using point-buy and spending the most in the needed ability score, then adding racial modifiers. So, I don't mind it. Beneath the chart you see some sample sets (not in order at all) of 6, 5, 4, or 3 dice. If you notice the averages assumed for each dice group rolled, the total points are right around 75-76 points. This is the same as the maximum point-buy (75) before racial modifiers. Actually, it is about the same as the average point-buy set plus 3 for racial scores (75). I think that is pretty cool that this idea generates similar numbers to what you would get through point-buy. I'm going to run this by my group tomorrow for our next campaign. I also thought about taking one +1 dice from races, and add it to background choice. My other new idea was players get a dice pool of 21 dice (maybe more or less, still thinking about it). You pick an ability and roll one dice, keep adding dice and rolling more until you get a total you are happy with. You can't get a total higher than 18, and any extra points above 18 are lost. Race and class dice are added FIRST, giving "free" dice in those ability scores; there is no race penalty. [I]Example: Elven Wizard[/I] INT: 2 (free Elf) + 5 (free Wizard) + 5 (#1 die) + 2 (#2 die) +1 (#3 die) + 4 (#4 die) = 19, reduce to 18. DEX: 4 (free Elf) + 6 (#5 die) + 4 (#6 die) = 14. CON: 4 (#7) + 3 (#8) + 4 (#9) +3 (#10) = 14. WIS: 3 (#11) + 1 (#12) + 3 (#13) + 4 (#14) +1 (#15) = 12. CHA: 1 (#16) + 5 (#17) + 6 (#18) = 12. STR: 2 (#19) + 3 (#20) + 5 (#21) = 10. I'm not sure about this idea though. I'll have to sleep on it. :) [/QUOTE]
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