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<blockquote data-quote="Yaarel" data-source="post: 7273336" data-attributes="member: 58172"><p>(aptitudes + skills) </p><p>+ (race + culture + background + noncombat feat ‘masteries’) </p><p>+ (class + archetype + combat feats)</p><p></p><p></p><p></p><p>I see class as a ‘fighting style’, mainly combat training, where some styles master swords and other styles master spells.</p><p></p><p>Maybe the race along with culture and background can especially focus on noncombat civilian traits.</p><p></p><p>I would like to see the background become a design space that continues to allow the player choose ‘noncombat feats’ (like Linguistics), while advancing thru the levels. Maybe call these noncombat background feats ‘expertises’ or ‘masteries’. Moreorover, I would like to see these background ‘masteries’ be highly setting specific, with certain cultures and subcultures in mind.</p><p></p><p>For example, the Elf songsters and artists will have a kind of celebrated subculture, with civilian abilities that come with it. Creating a song, building a music instrument, reading an audience, organizing an event, and so on. These ‘masteries’ will be relevant choices for the Elf Bard, but focus on the social, exploratory, and creative aspects.</p><p></p><p>Some kind of Hill Dwarf Brewery for crafting beers and merchandising them, might be an other kind of Background mastery.</p><p></p><p>Wood Elf hunter, producer of crops magically, animal friendship, and so on.</p><p></p><p>When these noncombat feats have their own separate design space as part of Background, it becomes possible for combat-centric games to have and enjoy them, especially during downtime, without combat proficiency feats eclipsing them.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7273336, member: 58172"] (aptitudes + skills) + (race + culture + background + noncombat feat ‘masteries’) + (class + archetype + combat feats) I see class as a ‘fighting style’, mainly combat training, where some styles master swords and other styles master spells. Maybe the race along with culture and background can especially focus on noncombat civilian traits. I would like to see the background become a design space that continues to allow the player choose ‘noncombat feats’ (like Linguistics), while advancing thru the levels. Maybe call these noncombat background feats ‘expertises’ or ‘masteries’. Moreorover, I would like to see these background ‘masteries’ be highly setting specific, with certain cultures and subcultures in mind. For example, the Elf songsters and artists will have a kind of celebrated subculture, with civilian abilities that come with it. Creating a song, building a music instrument, reading an audience, organizing an event, and so on. These ‘masteries’ will be relevant choices for the Elf Bard, but focus on the social, exploratory, and creative aspects. Some kind of Hill Dwarf Brewery for crafting beers and merchandising them, might be an other kind of Background mastery. Wood Elf hunter, producer of crops magically, animal friendship, and so on. When these noncombat feats have their own separate design space as part of Background, it becomes possible for combat-centric games to have and enjoy them, especially during downtime, without combat proficiency feats eclipsing them. [/QUOTE]
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