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Racial ASI removal: ASI to Class and Background
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<blockquote data-quote="5ekyu" data-source="post: 7542636" data-attributes="member: 6919838"><p>Why? What is your goal? What is your hope for change in play that will be more fun?</p><p></p><p>This seems to be taking part of the tactical output optimization away from races and dumping thrm onyo backgrounds.</p><p></p><p>One of the **really big things** that make background great is that they don't play any significant role in the output number crunching so they can be chosen more for fun than for blammo.</p><p></p><p>In my games, I gave out bonus hp for race and backgrpund.</p><p></p><p>If your race had Con bonus - fixed or chosen - get 4 more hp at first level- otherwise get 2.</p><p></p><p>If your background included athletics - fixed or chosen - get 4 more hp at first level-. Otherwise get two.</p><p></p><p>My goal was to make the lowest levels be more "random crit proof" by giving an extra buffer of hp but not enough that it would matter much at all by tier 2. The 4-8 was just flavor for choices.</p><p></p><p>By the time optimization really gets even noticed, the 2 pt diff in BG choice wont matter and it never affects output.</p><p></p><p>I originally thought of giving each race, class and bg a +1 in either of 2-3 ability scores and those eould slso be favored saves but as soon as I started looking at it I saw it really started creating a much smaller number of "better trios " so I left those alone.</p><p></p><p>You goals may vary, but if certsin background directly helps me cast spells thst hit/work more often - odds are I wont be running that sorc thief option instead.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7542636, member: 6919838"] Why? What is your goal? What is your hope for change in play that will be more fun? This seems to be taking part of the tactical output optimization away from races and dumping thrm onyo backgrounds. One of the **really big things** that make background great is that they don't play any significant role in the output number crunching so they can be chosen more for fun than for blammo. In my games, I gave out bonus hp for race and backgrpund. If your race had Con bonus - fixed or chosen - get 4 more hp at first level- otherwise get 2. If your background included athletics - fixed or chosen - get 4 more hp at first level-. Otherwise get two. My goal was to make the lowest levels be more "random crit proof" by giving an extra buffer of hp but not enough that it would matter much at all by tier 2. The 4-8 was just flavor for choices. By the time optimization really gets even noticed, the 2 pt diff in BG choice wont matter and it never affects output. I originally thought of giving each race, class and bg a +1 in either of 2-3 ability scores and those eould slso be favored saves but as soon as I started looking at it I saw it really started creating a much smaller number of "better trios " so I left those alone. You goals may vary, but if certsin background directly helps me cast spells thst hit/work more often - odds are I wont be running that sorc thief option instead. [/QUOTE]
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Racial ASI removal: ASI to Class and Background
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