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<blockquote data-quote="jrowland" data-source="post: 6490991" data-attributes="member: 94389"><p>Backgrounds are easily hackable. The Skills are easy enough, but the trick is making a meaningful, yet not OP, trait that is on par with existing traits. I think the best approach to any Background hack is to come up with the traits first, then fit the skills and fluff rather than the other way around (well, start with the concept first, of course)</p><p></p><p>I had a Player who wanted a "Torturer" background (he was reformed, but it was his background). This was during the playtest, but I just told him whenever it comes to extracting information, any checks are at ADV/DIS (whichever is more advantageous to him). On paper this seems better than most traits (granting ADV/DIS) but its such a narrow application that I felt it was justified. In play it wasn't overly unbalanced and basically meant he always got the most info out someone...</p></blockquote><p></p>
[QUOTE="jrowland, post: 6490991, member: 94389"] Backgrounds are easily hackable. The Skills are easy enough, but the trick is making a meaningful, yet not OP, trait that is on par with existing traits. I think the best approach to any Background hack is to come up with the traits first, then fit the skills and fluff rather than the other way around (well, start with the concept first, of course) I had a Player who wanted a "Torturer" background (he was reformed, but it was his background). This was during the playtest, but I just told him whenever it comes to extracting information, any checks are at ADV/DIS (whichever is more advantageous to him). On paper this seems better than most traits (granting ADV/DIS) but its such a narrow application that I felt it was justified. In play it wasn't overly unbalanced and basically meant he always got the most info out someone... [/QUOTE]
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