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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6491019" data-attributes="member: 6788652"><p>Aren't all Dwarfs essentially Miners? And don't all Halflings enjoy a good bit of weeding? What I mean is, Adventurers are atypical, whatever their race. Their background allows the players to give them colour and a reason to have them metaphorically don the spandex and cape and get out into the world. I mean, most races, left alone in their own communities, are pretty racist, let's face it. It takes an atypical example to willingly mix with all those foreign types with their pointy ears/stupid beards/callous disregard for footwear...</p><p>A Dwarf miner may be racially accurate but to me the more interesting character would be an atypical Dwarf who spends his days down t'pit but loves to sing and play the lute at night, much to the disappointment of Fatherdwarf McOldphart, or an atypical Halfling whose lack of a green thumb was the source of mockery from the Toejam clan until one day she saw the sea and fell in love with the ocean blue. </p><p>They have got to have a reason to be Adventurers - maybe their non-racially-correct traits is what gives them that impetus.</p><p>Of course, they should still be played as that race - the whole party groans when the Dwarven entertainer starts to sing the two hour Dirge of Darkdeep AGAIN; the Halfling can't help herself from stopping for a smoke every half an hour; the Gnome who was orphaned in a freak wheelbarrow/lychee incident and grew up ragged and alone in the human city but who is just so unrelenting cheerful All The Time that even the Paladin's fists itch ("coo, it's a nice comfy web, this. I'd've loved a bed as soft as this when I was a nipper in Dickensian Nightmare City. I expect the Giant Horny Spider will attend to it's carnal needs soon enough, but for now, let's look on the bright side, chums").</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6491019, member: 6788652"] Aren't all Dwarfs essentially Miners? And don't all Halflings enjoy a good bit of weeding? What I mean is, Adventurers are atypical, whatever their race. Their background allows the players to give them colour and a reason to have them metaphorically don the spandex and cape and get out into the world. I mean, most races, left alone in their own communities, are pretty racist, let's face it. It takes an atypical example to willingly mix with all those foreign types with their pointy ears/stupid beards/callous disregard for footwear... A Dwarf miner may be racially accurate but to me the more interesting character would be an atypical Dwarf who spends his days down t'pit but loves to sing and play the lute at night, much to the disappointment of Fatherdwarf McOldphart, or an atypical Halfling whose lack of a green thumb was the source of mockery from the Toejam clan until one day she saw the sea and fell in love with the ocean blue. They have got to have a reason to be Adventurers - maybe their non-racially-correct traits is what gives them that impetus. Of course, they should still be played as that race - the whole party groans when the Dwarven entertainer starts to sing the two hour Dirge of Darkdeep AGAIN; the Halfling can't help herself from stopping for a smoke every half an hour; the Gnome who was orphaned in a freak wheelbarrow/lychee incident and grew up ragged and alone in the human city but who is just so unrelenting cheerful All The Time that even the Paladin's fists itch ("coo, it's a nice comfy web, this. I'd've loved a bed as soft as this when I was a nipper in Dickensian Nightmare City. I expect the Giant Horny Spider will attend to it's carnal needs soon enough, but for now, let's look on the bright side, chums"). [/QUOTE]
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