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Racial Backgrounds
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<blockquote data-quote="DMZ2112" data-source="post: 6491257" data-attributes="member: 78752"><p>I don't like the idea of racial backgrounds any more than I like the idea of racial classes. A racial subclass? Sure, I can see that. Modifying an eldritch knight to get a bladesinger, sort of thing. But that would not prevent a demihuman character from being a champion or battlemaster if that's what they wanted to do. Backgrounds, like classes, should be sufficiently broad to incorporate any race (or class, for that matter).</p><p></p><p>I want to be clear that the degree to which demihumans are alien is /wholly/ a setting conceit and is not mandated by the core rules in either direction, although the official D&D settings do not generally characterize demihumans as particularly alien. If it is important /to your setting/ that demihumans be alien, then I think you need to start working on a whole /set/ of racial backgrounds, subclasses, and feats to accommodate the races of your setting. </p><p></p><p>I'm not saying you shouldn't force players to conform to your setting -- that is part of dungeon mastery and worldbuilding. It's a prerogative. But be warned that if you take choices away from them that they would have when playing a human character, you'd better be giving them new choices to replace the lost ones, or you're going to end up wasting a lot of effort on detailed demihuman fluff that no one at the table wants to engage because the rent is too damn high.</p><p></p><p></p><p></p><p>Warforged are a great example of how D&D does not typically engage demihuman alienation. By rights, you are correct, the warforged /should/ be ultra-weird, but they're not -- Eberron is pretty clear that they're just, y'know, dudes. Manufactured, metal dudes.</p><p></p><p>I'm not sold that this is a positive.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6491257, member: 78752"] I don't like the idea of racial backgrounds any more than I like the idea of racial classes. A racial subclass? Sure, I can see that. Modifying an eldritch knight to get a bladesinger, sort of thing. But that would not prevent a demihuman character from being a champion or battlemaster if that's what they wanted to do. Backgrounds, like classes, should be sufficiently broad to incorporate any race (or class, for that matter). I want to be clear that the degree to which demihumans are alien is /wholly/ a setting conceit and is not mandated by the core rules in either direction, although the official D&D settings do not generally characterize demihumans as particularly alien. If it is important /to your setting/ that demihumans be alien, then I think you need to start working on a whole /set/ of racial backgrounds, subclasses, and feats to accommodate the races of your setting. I'm not saying you shouldn't force players to conform to your setting -- that is part of dungeon mastery and worldbuilding. It's a prerogative. But be warned that if you take choices away from them that they would have when playing a human character, you'd better be giving them new choices to replace the lost ones, or you're going to end up wasting a lot of effort on detailed demihuman fluff that no one at the table wants to engage because the rent is too damn high. Warforged are a great example of how D&D does not typically engage demihuman alienation. By rights, you are correct, the warforged /should/ be ultra-weird, but they're not -- Eberron is pretty clear that they're just, y'know, dudes. Manufactured, metal dudes. I'm not sold that this is a positive. [/QUOTE]
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