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Racial Balancing
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<blockquote data-quote="Psikus" data-source="post: 4710894" data-attributes="member: 66049"><p>One comment unrelated to balance: your idea is a bit different from the racial bonuses in the PHB, in that you focus in passive bonuses rather than race powers. Having some racial encounter power helps a lot, in my opinion, to distinguish one race from the other. I'd argue that it's also more fun than just having higher numbers in your character sheet.</p><p></p><p>That said, a +1 bonus to AC is quite good, and doesn't lose its value as you level, so I'd remove the increased bonuses at paragon and epic (which, frankly, would be too good).</p><p></p><p>May I suggest a different approach? Rather than giving a flat defense bonus, that Tough Skin could provide the equivalent of a Hide Armor:</p><p></p><p>"You can treat any light armor you wear as if it had an Armor Bonus of +3 instead of its normal value. Increase this bonus to +4 at 11th level, and +5 at 21th level. Enhancenment bonuses apply normaly".</p><p></p><p>In addition to this change, you could add the following encounter power:</p><p></p><p>"Racial shield</p><p>Encounter</p><p>Immediate interrupt - Personal</p><p>Trigger: An enemy hits you</p><p>Effect: You gain resist 5 to all damage until your next turn</p><p>Increase the resistance to 10 at 11th level and 15 at 21th level"</p></blockquote><p></p>
[QUOTE="Psikus, post: 4710894, member: 66049"] One comment unrelated to balance: your idea is a bit different from the racial bonuses in the PHB, in that you focus in passive bonuses rather than race powers. Having some racial encounter power helps a lot, in my opinion, to distinguish one race from the other. I'd argue that it's also more fun than just having higher numbers in your character sheet. That said, a +1 bonus to AC is quite good, and doesn't lose its value as you level, so I'd remove the increased bonuses at paragon and epic (which, frankly, would be too good). May I suggest a different approach? Rather than giving a flat defense bonus, that Tough Skin could provide the equivalent of a Hide Armor: "You can treat any light armor you wear as if it had an Armor Bonus of +3 instead of its normal value. Increase this bonus to +4 at 11th level, and +5 at 21th level. Enhancenment bonuses apply normaly". In addition to this change, you could add the following encounter power: "Racial shield Encounter Immediate interrupt - Personal Trigger: An enemy hits you Effect: You gain resist 5 to all damage until your next turn Increase the resistance to 10 at 11th level and 15 at 21th level" [/QUOTE]
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