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General Tabletop Discussion
*Dungeons & Dragons
Racial bonuses as a floating modifier to ability scores
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 7800006" data-attributes="member: 710"><p>If Elves are always supposed to be more agile, maybe the races should not have a bonus, but "preassigned" points?</p><p>Using Horwath's 32 Point Buy example above:</p><p>The non-Human races have an <em>exceptional</em> ability.</p><p>A non-human race with an exceptional ability starts with 22 instead of 32 build points. Its <em>exceptional</em> ability score starts at 16, and they can spend 3 build points to raise it to 17.</p><p>Elves would have Dexterity as exceptional ability, and Dwarves Constitition.</p><p></p><p></p><p>This means that Elves are always at least as dextrous as humans, even adventurers. But the 22 points should still be enough to get your character's primary class ability score to the required value. </p><p></p><p>Optional Rules: </p><p>Each race might also have a <em>renown ability</em> and a <em>weak ability</em>. Once you have spend all build points and have a 15 in the renown ability, and a 9 or less in your weak ability, you can voluntarily lower the weak ability by 2 and raise the renown ability to 16.</p><p></p><p>Dwarves might have Wisdom as remarkabe ability and Dexterity as weak ability. Elves might have Intelligence as remarkable ability and Constitution as weak ability. </p><p></p><p>Races that do not have exceptional or renown ability might instead have <em>Balanced Abilities</em>. After having spend all build points, if none of your ability scores are higher than 15, and none of your ability scores are lower than 10, you gain 2 build points to spend on any ability score. This cannot raise a score to 16 or higher.</p><p>Half-Elves and Humans might have "Balanced Abilities".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 7800006, member: 710"] If Elves are always supposed to be more agile, maybe the races should not have a bonus, but "preassigned" points? Using Horwath's 32 Point Buy example above: The non-Human races have an [i]exceptional[/i] ability. A non-human race with an exceptional ability starts with 22 instead of 32 build points. Its [i]exceptional[/i] ability score starts at 16, and they can spend 3 build points to raise it to 17. Elves would have Dexterity as exceptional ability, and Dwarves Constitition. This means that Elves are always at least as dextrous as humans, even adventurers. But the 22 points should still be enough to get your character's primary class ability score to the required value. Optional Rules: Each race might also have a [i]renown ability[/i] and a [i]weak ability[/i]. Once you have spend all build points and have a 15 in the renown ability, and a 9 or less in your weak ability, you can voluntarily lower the weak ability by 2 and raise the renown ability to 16. Dwarves might have Wisdom as remarkabe ability and Dexterity as weak ability. Elves might have Intelligence as remarkable ability and Constitution as weak ability. Races that do not have exceptional or renown ability might instead have [i]Balanced Abilities[/i]. After having spend all build points, if none of your ability scores are higher than 15, and none of your ability scores are lower than 10, you gain 2 build points to spend on any ability score. This cannot raise a score to 16 or higher. Half-Elves and Humans might have "Balanced Abilities". [/QUOTE]
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