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Racial bonuses as a floating modifier to ability scores
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<blockquote data-quote="EzekielRaiden" data-source="post: 9600413" data-attributes="member: 6790260"><p>My preference is to go with the 13th Age approach.</p><p></p><p>Each race has two stat options. Pick one for a +2 bonus.</p><p></p><p>Each <em>class</em> has two stat options. Pick one for a +2 bonus--so long as it isn't the same as the one you picked for race.</p><p></p><p>That way, nobody can complain that they couldn't get +2 Int to play a Wizard, or +2 Strength to play a Fighter, or whatever else, <em>unless that's what they want</em>. Conversely, nobody is <em>forced</em> to play a Wizard with ultra-high intelligence if they would prefer to roleplay the whole "playing against type" thing. Some combos provide a ton of diversity this way, so you have up to four different options: e.g. if race is +A or +B and class is +X or +Y, then you could have A&X, A&Y, B&X, B&Y. Options that do "play to type" so to speak have only one option, since A&B is the same as B&A--meaning there is a real, but small, benefit to playing against type: more variety. Every Dragonborn Paladin is going to have +Str/+Cha, but a Wood Elf Paladin could be +Str/+Wis, +Str/+Dex, +Wis/+Cha, or +Dex/+Cha--anything from a proselytizer-in-plate to a puckish rogue.</p><p></p><p>This method preserves the idea that you have <em>some</em> notion of what it means to be X species, without pigeonholing every single member of that species to one and only one physiological expression. It recognizes that training and inclination matter--that maybe you chose to be a Wizard because you're quite sharp, or because you chose</p><p></p><p>And it make the <em>Human</em> floating +2 actually quite strong: every human character is always capable of having any bonus stat they want <em>and</em> a bonus to whatever stat they desire from their class. Ultimate flexibility, truly a pure bonus rather than a mixed blessing.</p><p></p><p>[USER=6848185]@CubicsRube[/USER], just saw your post, would this sort of idea work for you? I find it pretty great conceptually, and it's easy as pie to implement it in 5e if you want to: just have every class give the option of picking one of the two stats for which it gets saving throw proficiency.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9600413, member: 6790260"] My preference is to go with the 13th Age approach. Each race has two stat options. Pick one for a +2 bonus. Each [I]class[/I] has two stat options. Pick one for a +2 bonus--so long as it isn't the same as the one you picked for race. That way, nobody can complain that they couldn't get +2 Int to play a Wizard, or +2 Strength to play a Fighter, or whatever else, [I]unless that's what they want[/I]. Conversely, nobody is [I]forced[/I] to play a Wizard with ultra-high intelligence if they would prefer to roleplay the whole "playing against type" thing. Some combos provide a ton of diversity this way, so you have up to four different options: e.g. if race is +A or +B and class is +X or +Y, then you could have A&X, A&Y, B&X, B&Y. Options that do "play to type" so to speak have only one option, since A&B is the same as B&A--meaning there is a real, but small, benefit to playing against type: more variety. Every Dragonborn Paladin is going to have +Str/+Cha, but a Wood Elf Paladin could be +Str/+Wis, +Str/+Dex, +Wis/+Cha, or +Dex/+Cha--anything from a proselytizer-in-plate to a puckish rogue. This method preserves the idea that you have [I]some[/I] notion of what it means to be X species, without pigeonholing every single member of that species to one and only one physiological expression. It recognizes that training and inclination matter--that maybe you chose to be a Wizard because you're quite sharp, or because you chose And it make the [I]Human[/I] floating +2 actually quite strong: every human character is always capable of having any bonus stat they want [I]and[/I] a bonus to whatever stat they desire from their class. Ultimate flexibility, truly a pure bonus rather than a mixed blessing. [USER=6848185]@CubicsRube[/USER], just saw your post, would this sort of idea work for you? I find it pretty great conceptually, and it's easy as pie to implement it in 5e if you want to: just have every class give the option of picking one of the two stats for which it gets saving throw proficiency. [/QUOTE]
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