Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Racial Deities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7127155" data-attributes="member: 7006"><p>I personally found the "raising" of several racial deities (Moradin, Corellon, Gruumsh, Lolth, Bahamat, Tiamat) to "standard" deities in the 4E cosmology was awesome. I liked the fact that there weren't gods for specific races anymore, but rather that there were just gods... and while certain races might favor one god over others (so dwarves on the whole tended to worship Moradin more than other ones), any being could worship any god.</p><p></p><p>It always seemed that for those settings where races had their own pantheons, members of the non-human races oftentimes would still worship the "human" deities anyway... and yet it seemed extremely rare for the inverse to occur-- a human worshipping a non-human deity. And that kind of "humanocentric" way of looking at things just struck me as odd and didn't really sit well with me.</p><p></p><p>So to just wipe those away in 4E... to pare down the pantheon so that there was only one god that you might consider "dwarf-like" and one that was "elf-like", and "orc-like" etc. etc., but all of whom were still popular and worshipped by humans, and the few "human-like" gods were popular and worshipped by the other races too equally, was a bonus step as far as I was concerned. And as a matter of fact... I've begun prepping my potential next campaign and setting it in one of lands in the Nerathi setting (that of the Nentir Vale). And in keeping with this idea of non-specific racial deities being standard deities for everyone, I've actually expanded the 4E cosmology to include several more:</p><p></p><p>- Garl is the god of humor, trickery, and natural skill, and is a favored deity of the gnomes</p><p>- Yondalla is the goddess of family, security and tradition, and is a favored deity of the halflings</p><p>- Maglubiyet replaces Bane and is the god of aggression, conquest and instinct, and is a favored deity of the goblinoids</p><p></p><p>Thus with now 13 good deities and 9 evil ones... pretty much every one of the primary races in the setting has a god they favor, but which are not exclusive to that race, every being can and does worship every other one. And I find this much more interesting and compelling for me than having a pantheon of 30 "human" gods, and another 10 "dwarf" gods, and 10 "elf" gods, and 10 "gnome" gods and "halfling" gods and "orc" gods and "drow" gods etc. My new pantheon is much more manageable and interesting to me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7127155, member: 7006"] I personally found the "raising" of several racial deities (Moradin, Corellon, Gruumsh, Lolth, Bahamat, Tiamat) to "standard" deities in the 4E cosmology was awesome. I liked the fact that there weren't gods for specific races anymore, but rather that there were just gods... and while certain races might favor one god over others (so dwarves on the whole tended to worship Moradin more than other ones), any being could worship any god. It always seemed that for those settings where races had their own pantheons, members of the non-human races oftentimes would still worship the "human" deities anyway... and yet it seemed extremely rare for the inverse to occur-- a human worshipping a non-human deity. And that kind of "humanocentric" way of looking at things just struck me as odd and didn't really sit well with me. So to just wipe those away in 4E... to pare down the pantheon so that there was only one god that you might consider "dwarf-like" and one that was "elf-like", and "orc-like" etc. etc., but all of whom were still popular and worshipped by humans, and the few "human-like" gods were popular and worshipped by the other races too equally, was a bonus step as far as I was concerned. And as a matter of fact... I've begun prepping my potential next campaign and setting it in one of lands in the Nerathi setting (that of the Nentir Vale). And in keeping with this idea of non-specific racial deities being standard deities for everyone, I've actually expanded the 4E cosmology to include several more: - Garl is the god of humor, trickery, and natural skill, and is a favored deity of the gnomes - Yondalla is the goddess of family, security and tradition, and is a favored deity of the halflings - Maglubiyet replaces Bane and is the god of aggression, conquest and instinct, and is a favored deity of the goblinoids Thus with now 13 good deities and 9 evil ones... pretty much every one of the primary races in the setting has a god they favor, but which are not exclusive to that race, every being can and does worship every other one. And I find this much more interesting and compelling for me than having a pantheon of 30 "human" gods, and another 10 "dwarf" gods, and 10 "elf" gods, and 10 "gnome" gods and "halfling" gods and "orc" gods and "drow" gods etc. My new pantheon is much more manageable and interesting to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Racial Deities
Top