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<blockquote data-quote="Irennan" data-source="post: 7127183" data-attributes="member: 6778119"><p>That's why IMO, it's all in the presentation. Offer a list with the main deities of the setting, and most people will pick from it. Those who want to go more in-depth and take more niche deities will also have access to deeper lore, which wouldn't be forced on anyone. However, a lot of deities add much flavour to the setting, because they tell a lot of about culture and uses, and about their people. They add even more to the story an to the world when they are involved in the history of their people. It's like in RW, where pantheons included tons of niche deities (and recreating that feeling--a lot of local deities--was Ed Greenwood's goal in creating the Realms). They contribute to making the experience more immersive, as I see it.</p><p></p><p>In this way, both those who want a more focused choice, and those who enjoy variety will be satisfied. The DM will also be provided with more tools to portray the world, and more plot hooks and potential storyline if they want to, without being forced to read about all of that.</p></blockquote><p></p>
[QUOTE="Irennan, post: 7127183, member: 6778119"] That's why IMO, it's all in the presentation. Offer a list with the main deities of the setting, and most people will pick from it. Those who want to go more in-depth and take more niche deities will also have access to deeper lore, which wouldn't be forced on anyone. However, a lot of deities add much flavour to the setting, because they tell a lot of about culture and uses, and about their people. They add even more to the story an to the world when they are involved in the history of their people. It's like in RW, where pantheons included tons of niche deities (and recreating that feeling--a lot of local deities--was Ed Greenwood's goal in creating the Realms). They contribute to making the experience more immersive, as I see it. In this way, both those who want a more focused choice, and those who enjoy variety will be satisfied. The DM will also be provided with more tools to portray the world, and more plot hooks and potential storyline if they want to, without being forced to read about all of that. [/QUOTE]
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