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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Racial Feature or Feat: Internalized Healer
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<blockquote data-quote="Garthanos" data-source="post: 4682594" data-attributes="member: 82504"><p><em>"If you dont kill em outright .. they just get better"</em></p><p></p><p></p><p><strong><span style="color: Red">True Regeneration</span></strong> </p><p><span style="font-size: 9px"><span style="color: MediumTurquoise">This ability includes Self Sealing Wounds, Poison Cancellation & Shoring Up of the Mind</span></span></p><p>If taking on going damage (due to poison or physical or mental injury) you automatically succeed on your save to end the damage this ability will not work if you were damaged by necrotic forces last turn. You heal scar-less of course. </p><p><span style="color: Gray"><strong>Balance Note:</strong> Bleeding wound effects are uncommon enough this ability may not be significant even if it is cool.</span></p><p></p><p><strong><span style="color: Red">Unconscious Healing:</span></strong> if rendered unconscious (or in a trance) you may make self healing checks with an extra charisma mod bonus (as though conscious and with appropriate healing equipment). </p><p><span style="color: Gray"><strong>Balance Note:</strong> If you are a trained healer this largely allows your allies to focus on the battle when you go down. It is rather versatile as the number of things doable/treatable via healing checks is fairly nice.</span></p><p></p><p><strong><span style="color: Red">Extended Youth:</span></strong> as a side effect.. this gives you a longer life span than your base race if your species is already long lived you may find yourself virtually ageless. If this is a racial feature +2 History skill.</p><p><span style="color: Gray"><strong>Balance Note: </strong> Without attacks which induce aging youth effects are cool but quite cosmetic</span></p></blockquote><p></p>
[QUOTE="Garthanos, post: 4682594, member: 82504"] [I]"If you dont kill em outright .. they just get better"[/I] [B][COLOR="Red"]True Regeneration[/COLOR][/B] [SIZE="1"][COLOR="MediumTurquoise"]This ability includes Self Sealing Wounds, Poison Cancellation & Shoring Up of the Mind[/COLOR][/SIZE] If taking on going damage (due to poison or physical or mental injury) you automatically succeed on your save to end the damage this ability will not work if you were damaged by necrotic forces last turn. You heal scar-less of course. [COLOR="Gray"][B]Balance Note:[/B] Bleeding wound effects are uncommon enough this ability may not be significant even if it is cool.[/COLOR] [B][COLOR="Red"]Unconscious Healing:[/COLOR][/B] if rendered unconscious (or in a trance) you may make self healing checks with an extra charisma mod bonus (as though conscious and with appropriate healing equipment). [COLOR="Gray"][B]Balance Note:[/B] If you are a trained healer this largely allows your allies to focus on the battle when you go down. It is rather versatile as the number of things doable/treatable via healing checks is fairly nice.[/COLOR] [B][COLOR="Red"]Extended Youth:[/COLOR][/B] as a side effect.. this gives you a longer life span than your base race if your species is already long lived you may find yourself virtually ageless. If this is a racial feature +2 History skill. [COLOR="Gray"][B]Balance Note: [/B] Without attacks which induce aging youth effects are cool but quite cosmetic[/COLOR] [/QUOTE]
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Community
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Racial Feature or Feat: Internalized Healer
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