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Racial Level Adjustments...think it works?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4963224" data-attributes="member: 54364"><p>Well I try to discourage LA races for PCs. It's just not well thought out. Mmm, maybe I should say it is not equally implemented across all examples. But when players really want to play a LA race I can usually reach some sort of arrangement with them. </p><p> </p><p>One thing I do do is ignore extra hit dice for humanoid (and similar sized) races. So that Gnoll mentioned above does NOT get those extra hit dice (and thus does not pay for them.) They just get the stat adjustments and racial skills/inate abilities. Then they get their class abilities and Hit Dice for what ever class. This would even work for me for, say, a Mind Flayer PC. For things that are by definition bigger and tougher (like Giants) this doesn't work for me. A Hill Giant, even a first level one, should have lots of hit points. Fortunately no-one has ever asked to play one of those (or anything similar) so I've been spared having to think about it too much.</p><p> </p><p>The sylph as mentioned above would make me scream and pull a blanket over my head. Too much to consider.</p><p> </p><p>I think the best thing a GM can do is consider what races (and everything else!) they will allow in their game from the start. Make any adjustments to them in terms of LA etc that they feel are warranted.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4963224, member: 54364"] Well I try to discourage LA races for PCs. It's just not well thought out. Mmm, maybe I should say it is not equally implemented across all examples. But when players really want to play a LA race I can usually reach some sort of arrangement with them. One thing I do do is ignore extra hit dice for humanoid (and similar sized) races. So that Gnoll mentioned above does NOT get those extra hit dice (and thus does not pay for them.) They just get the stat adjustments and racial skills/inate abilities. Then they get their class abilities and Hit Dice for what ever class. This would even work for me for, say, a Mind Flayer PC. For things that are by definition bigger and tougher (like Giants) this doesn't work for me. A Hill Giant, even a first level one, should have lots of hit points. Fortunately no-one has ever asked to play one of those (or anything similar) so I've been spared having to think about it too much. The sylph as mentioned above would make me scream and pull a blanket over my head. Too much to consider. I think the best thing a GM can do is consider what races (and everything else!) they will allow in their game from the start. Make any adjustments to them in terms of LA etc that they feel are warranted. [/QUOTE]
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