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Racial Min/Maxes on Ability Scores?
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<blockquote data-quote="ClaytonCross" data-source="post: 8045192" data-attributes="member: 6880599"><p>I actually like the Shadowrun "species" selection. I say species because they are not crossable even by magic means so there are no half X variants. They have <strong>deferring species minimum, maximum, and default starting for "point by" instead of flat 8s</strong>. I like it because the system drives expectations which I enjoy because I like defying those expectations which doesn't work when there are none.</p><p></p><p>For example, Base stats start with 1 and max out at 6 depicted as 1/6 (kind of like the 10 - 20 in D&D just your only stating the modifiers instead of an abstract to determine modifiers and no stat can be lower than 10 and since it represents a dice pool 10 is 1 instead of 0 and it counts up from there). So I made a Troll that has a 5/10 strength which means it starts at almost the max strength for 1/6 races, it is one of the only races without a 1/6 intelligence with 1/5 so of course I made a Troll hacker because nothing amuses me more than being a light hearted and the most intelligent one in my party when everyone expects me to be rough and tumble brute. I used cyberwar (think Keen mind feat that allows intelligence to break the cap by one modifier), magic adept powers (think prodigy or the UA Practiced Expert for expertise since it basically doubles my "proficiency bonus") , and edge (think luck feat). In the end I had a completely functional hacker Troll which is a constant surprise since even in the shadowrun world that tends to be rare.</p><p></p><p>I have done this multiple times in D&D based on class instead of race. I a human warlock scout and trap master (devils sight, prodigy feat, alert feat, and gloves of thievery), A Druid of the land crowd control specialist (which I was told was impossible but It worked), I had a Dwarf Forge Cleric tank that could not heal at all but had high HP, 25AC, and could regenerate hit points with the dodge action due to dwarven fortitude. I am currently getting ready for a game with a Hexblade Pact of the Chain Tank who only uses melee for attacks of opportunity instead standing point black and casting toll the dead. Since Hexwarrior gives shield and medium armor so he has AC18 at level 1 not to mention shield spell (he would have AC19 but GM prefers standard array and I choose attack over defense to increase my save DC for toll the dead).</p><p></p><p>As a result of me enjoying this I find myself at odds with all players trying to remove racial stats from D&D. I like playing a human warlock because it is surprising when my human can see better than rest of the party in the dark with devil's sight the same with shadow sorcerer. I like playing weak dexterous dwarves and strong lumbering elves playing against their racial bonuses as drop stats. If the racial bonus are removed and flattened then the expectations are gone and I simply lose the ability to surprise by playing against them successfully. <strong>So even if they do remove "racial" stats in the forgotten realms setting I would like another setting where they lean the opposite way towards a more shadow run design in another setting so I can play in that setting where expectations are drawn that I can defy <u>because when everyone is the same ... no one is interesting</u></strong>.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8045192, member: 6880599"] I actually like the Shadowrun "species" selection. I say species because they are not crossable even by magic means so there are no half X variants. They have [B]deferring species minimum, maximum, and default starting for "point by" instead of flat 8s[/B]. I like it because the system drives expectations which I enjoy because I like defying those expectations which doesn't work when there are none. For example, Base stats start with 1 and max out at 6 depicted as 1/6 (kind of like the 10 - 20 in D&D just your only stating the modifiers instead of an abstract to determine modifiers and no stat can be lower than 10 and since it represents a dice pool 10 is 1 instead of 0 and it counts up from there). So I made a Troll that has a 5/10 strength which means it starts at almost the max strength for 1/6 races, it is one of the only races without a 1/6 intelligence with 1/5 so of course I made a Troll hacker because nothing amuses me more than being a light hearted and the most intelligent one in my party when everyone expects me to be rough and tumble brute. I used cyberwar (think Keen mind feat that allows intelligence to break the cap by one modifier), magic adept powers (think prodigy or the UA Practiced Expert for expertise since it basically doubles my "proficiency bonus") , and edge (think luck feat). In the end I had a completely functional hacker Troll which is a constant surprise since even in the shadowrun world that tends to be rare. I have done this multiple times in D&D based on class instead of race. I a human warlock scout and trap master (devils sight, prodigy feat, alert feat, and gloves of thievery), A Druid of the land crowd control specialist (which I was told was impossible but It worked), I had a Dwarf Forge Cleric tank that could not heal at all but had high HP, 25AC, and could regenerate hit points with the dodge action due to dwarven fortitude. I am currently getting ready for a game with a Hexblade Pact of the Chain Tank who only uses melee for attacks of opportunity instead standing point black and casting toll the dead. Since Hexwarrior gives shield and medium armor so he has AC18 at level 1 not to mention shield spell (he would have AC19 but GM prefers standard array and I choose attack over defense to increase my save DC for toll the dead). As a result of me enjoying this I find myself at odds with all players trying to remove racial stats from D&D. I like playing a human warlock because it is surprising when my human can see better than rest of the party in the dark with devil's sight the same with shadow sorcerer. I like playing weak dexterous dwarves and strong lumbering elves playing against their racial bonuses as drop stats. If the racial bonus are removed and flattened then the expectations are gone and I simply lose the ability to surprise by playing against them successfully. [B]So even if they do remove "racial" stats in the forgotten realms setting I would like another setting where they lean the opposite way towards a more shadow run design in another setting so I can play in that setting where expectations are drawn that I can defy [U]because when everyone is the same ... no one is interesting[/U][/B]. [/QUOTE]
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