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General Tabletop Discussion
*Dungeons & Dragons
Racial Min/Maxes on Ability Scores?
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<blockquote data-quote="GreenTengu" data-source="post: 8050182" data-attributes="member: 6777454"><p>MMORPGs put the combat element of table top RPGs on steroids, putting it through thousands of iterations in a short period of time.</p><p></p><p>The consensus is-- no one wants to be in a group with a tank (or any other role) that is 10-20% worse because they masochistically decided to try to play the class with a race that does not support it. In fact-- if there is a race that is only 5% better at being the class, everyone will only want to play tanks of that race.</p><p></p><p>And, yes, there is a fair bit of difference in that MMORPGs put people through predetermined scenarios that are specifically designed so that only the most optimized possible party can hope to clear it-- after all, there is virtually no penalty but time for dying over and over and over again in the scenario.</p><p></p><p>And yet D&D is still often played through premade scenarios with predetermined opponents. By there even being an option for people to choose a race/class combination that just flat out cannot function and would be effectively an entire level or more behind the power curve compared to the level printed on their sheet, is making it so that someone will pick that option. And when someone picks that option, they are not hurting themselves-- they are hurting everyone at the table.</p><p></p><p>As a result many races are only ever seen as one of a few classes despite the narrative claiming that members of virtually all classes exist as that race-- you just simply never, ever see them because they are substandard, sometimes extraordinarily so. And that can be a particularly stark state of affairs when that class/race combo doesn't even fit the narrative-- I have never seen anyone make a character building post or post about playing a Hobgoblin character that was not a Wizard or Warlock since the Volo's Guide released as their racial stats make it so that they are only a good choice for classes that don't come prepackaged with all desired weapon and armor options. </p><p></p><p>If you make it so that a race cannot function well as a class, or even just being a subpar option, then you basically erase that race/class option existing in the world at all except as some joke that gets killed within their first few sesions and maybe takes the whole rest of the party with them.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8050182, member: 6777454"] MMORPGs put the combat element of table top RPGs on steroids, putting it through thousands of iterations in a short period of time. The consensus is-- no one wants to be in a group with a tank (or any other role) that is 10-20% worse because they masochistically decided to try to play the class with a race that does not support it. In fact-- if there is a race that is only 5% better at being the class, everyone will only want to play tanks of that race. And, yes, there is a fair bit of difference in that MMORPGs put people through predetermined scenarios that are specifically designed so that only the most optimized possible party can hope to clear it-- after all, there is virtually no penalty but time for dying over and over and over again in the scenario. And yet D&D is still often played through premade scenarios with predetermined opponents. By there even being an option for people to choose a race/class combination that just flat out cannot function and would be effectively an entire level or more behind the power curve compared to the level printed on their sheet, is making it so that someone will pick that option. And when someone picks that option, they are not hurting themselves-- they are hurting everyone at the table. As a result many races are only ever seen as one of a few classes despite the narrative claiming that members of virtually all classes exist as that race-- you just simply never, ever see them because they are substandard, sometimes extraordinarily so. And that can be a particularly stark state of affairs when that class/race combo doesn't even fit the narrative-- I have never seen anyone make a character building post or post about playing a Hobgoblin character that was not a Wizard or Warlock since the Volo's Guide released as their racial stats make it so that they are only a good choice for classes that don't come prepackaged with all desired weapon and armor options. If you make it so that a race cannot function well as a class, or even just being a subpar option, then you basically erase that race/class option existing in the world at all except as some joke that gets killed within their first few sesions and maybe takes the whole rest of the party with them. [/QUOTE]
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