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General Tabletop Discussion
*Dungeons & Dragons
Racial Minimum Stats?
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<blockquote data-quote="Li Shenron" data-source="post: 6077930" data-attributes="member: 1465"><p>I'm starting to think that all rules about racial abilities should be optional...</p><p></p><p>We have generous ability score generation methods by default since at least 3e.</p><p>We have ability score bonuses from classes, with some degree of freedom on what to choose.</p><p>We have ability score bonuses from level, often enough, and not one by 2 scores at once to promote some character variation.</p><p>We have caps at 20, meaning that at some point ALL wizards anyway will have Int 20, ALL rogues will have Str 20 and so on... you can bet on this.</p><p></p><p>In theory, ability scores modifiers and possibly min/max are very important stats to define a "race" in relation to its biology (of course a race is ALSO a culture).</p><p></p><p>But the truth is that racial ability scores are currently the least interesting part of a race. Pretty much everything else that appears on a race write-up is more interesting either tactically or for roleplay.</p><p></p><p>And we have thrown away already the biological explanation/justification when they had to explain why humans now get so many bonuses to all scores, and went with the statistical explanation i.e. "because these apply only to human <em>adventurers</em>" which apparently must be a smaller percentage of the whole human race compared to dwarves, elves etc. We bought that explanation, we're stuck with having a net +8 to human stats.</p><p></p><p>Because of all these I'm afraid that racial minimums are going to have little to no effect to the game, unless the gaming group makes other changes to this ability bonus bloat. </p><p></p><p>I would actually be in favor of this, but since too many gamers will just complain that now their PC's will be "unplayable", it's not going to happen openly even as a variant.</p><p></p><p>In our own gaming groups, everything is possible... We played the current playtest package<strong> <em>without</em> using races at all</strong>, and it worked totally fine.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6077930, member: 1465"] I'm starting to think that all rules about racial abilities should be optional... We have generous ability score generation methods by default since at least 3e. We have ability score bonuses from classes, with some degree of freedom on what to choose. We have ability score bonuses from level, often enough, and not one by 2 scores at once to promote some character variation. We have caps at 20, meaning that at some point ALL wizards anyway will have Int 20, ALL rogues will have Str 20 and so on... you can bet on this. In theory, ability scores modifiers and possibly min/max are very important stats to define a "race" in relation to its biology (of course a race is ALSO a culture). But the truth is that racial ability scores are currently the least interesting part of a race. Pretty much everything else that appears on a race write-up is more interesting either tactically or for roleplay. And we have thrown away already the biological explanation/justification when they had to explain why humans now get so many bonuses to all scores, and went with the statistical explanation i.e. "because these apply only to human [I]adventurers[/I]" which apparently must be a smaller percentage of the whole human race compared to dwarves, elves etc. We bought that explanation, we're stuck with having a net +8 to human stats. Because of all these I'm afraid that racial minimums are going to have little to no effect to the game, unless the gaming group makes other changes to this ability bonus bloat. I would actually be in favor of this, but since too many gamers will just complain that now their PC's will be "unplayable", it's not going to happen openly even as a variant. In our own gaming groups, everything is possible... We played the current playtest package[B] [I]without[/I] using races at all[/B], and it worked totally fine. [/QUOTE]
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