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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Racial modifiers
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<blockquote data-quote="Zappo" data-source="post: 1518634" data-attributes="member: 633"><p>Yeah, ok, but that's not the point. Let's use your example: if I put an odd value in CHA and WIS, I'm only losing one skill point per level and one point in INT skills. If I put an even value in CHA and WIS, I'm losing one skill point per level, one point of Will save, and one point in INT, CHA and WIS skills. The difference is considerable. Maybe not game-breaking, but still it would ensure that every single half-orc player would try to place odd values in CHA and WIS, thus reducing variety.</p><p> </p><p> Besides, there's just no point in making odd modifiers. A +1 INT is not "smarter than a human, but dumber than a gray elf". It's EITHER just as smart as a human OR just as smart as a gray elf. Putting an odd racial modifier does not make the race "in-between" the two even numbers before and after. That's just an illusion.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1518634, member: 633"] Yeah, ok, but that's not the point. Let's use your example: if I put an odd value in CHA and WIS, I'm only losing one skill point per level and one point in INT skills. If I put an even value in CHA and WIS, I'm losing one skill point per level, one point of Will save, and one point in INT, CHA and WIS skills. The difference is considerable. Maybe not game-breaking, but still it would ensure that every single half-orc player would try to place odd values in CHA and WIS, thus reducing variety. Besides, there's just no point in making odd modifiers. A +1 INT is not "smarter than a human, but dumber than a gray elf". It's EITHER just as smart as a human OR just as smart as a gray elf. Putting an odd racial modifier does not make the race "in-between" the two even numbers before and after. That's just an illusion. [/QUOTE]
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