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Racial Powers
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<blockquote data-quote="Mengu" data-source="post: 4601696" data-attributes="member: 65726"><p>First question, are these attainable with a feat? Or are they just sort of free character build options? They make a bit more sense as racial feats.</p><p> </p><p>Dragon Grasp: This one's a bit unclear to me. Does it expend your dragon breath? The target line can be cleaned up to say Large or smaller. Secondary is also a bit unclear. Is it supposed to be the breath weapon attack? If so, can the Dragonborn use Constitution vs Reflex? Or must they still use Strength vs Reflex? I think this one needs an overhaul to even begin to compare it to other powers of its level.</p><p> </p><p>Swift Kick: Good halfling power, but not very desirable at 1st level. I'd bump this to a 3rd level encounter power, change attack to Dexterity vs. AC, change damage to 1d6+Dexterity add charisma if you have combat advantage, change action to free, change trigger to you miss with a melee attack. Halflings get a bonus to dexterity and charisma, so a racial power based on these two stats will make it more desirable and fitting.</p><p> </p><p>Aspect of Fear: The hit condition for this one is not written in a very 4e way. Fleeing is not a defined action. And there shouldn't be a duration on it. Save ends covers the duration. It's also doing a bit too much by inflicting forced movement and penalties, at least for a level 1 power. Take a look at the cleric's Cause Fear for a sense of what kind of wording and power level you could go with. Encounter powers usually don't have a save ends condition.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4601696, member: 65726"] First question, are these attainable with a feat? Or are they just sort of free character build options? They make a bit more sense as racial feats. Dragon Grasp: This one's a bit unclear to me. Does it expend your dragon breath? The target line can be cleaned up to say Large or smaller. Secondary is also a bit unclear. Is it supposed to be the breath weapon attack? If so, can the Dragonborn use Constitution vs Reflex? Or must they still use Strength vs Reflex? I think this one needs an overhaul to even begin to compare it to other powers of its level. Swift Kick: Good halfling power, but not very desirable at 1st level. I'd bump this to a 3rd level encounter power, change attack to Dexterity vs. AC, change damage to 1d6+Dexterity add charisma if you have combat advantage, change action to free, change trigger to you miss with a melee attack. Halflings get a bonus to dexterity and charisma, so a racial power based on these two stats will make it more desirable and fitting. Aspect of Fear: The hit condition for this one is not written in a very 4e way. Fleeing is not a defined action. And there shouldn't be a duration on it. Save ends covers the duration. It's also doing a bit too much by inflicting forced movement and penalties, at least for a level 1 power. Take a look at the cleric's Cause Fear for a sense of what kind of wording and power level you could go with. Encounter powers usually don't have a save ends condition. [/QUOTE]
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