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<blockquote data-quote="Tinq" data-source="post: 4604528" data-attributes="member: 54305"><p><strong>revamped</strong></p><p></p><p><em>Edit: Sorry it took so long, the computer I was using before had cookies disabled so I couldn't edit this right away when I saw my error with Swift Kick. Also, I'm upping Aspect of Fear to 11th level. </Edit></em></p><p><em></em></p><p><em></em>Taking into account some suggestions and having though about this in light of those since my last post, here is the new version. I've decided to make them into feats, some of which give access to powers in a way similar to the Channel Divinity feats.</p><p></p><p> </p><p>Okay, this first one was a bit unruly, but I'd like to keep the same basic concept, so.</p><p> </p><p>(Feat)Dragon Grasp [Dragonborn]</p><p><em>You grab onto your enemy and unleash your breath weapon directly into their face.</em></p><p>Prerequisite: Dragon Breath ability</p><p>Benefit: When you use your Dragon Breath power, if you hit an enemy that you are grabbing or an enemy that is grabbing you, that enemy takes maximum damage.</p><p> </p><p><Edit> <em>Thanks for the advice on the Syntax!</em> </Edit> Much simpler, eh?</p><p> </p><p></p><p> </p><p>(Feat)Swift Kick [Halfling]</p><p>Prerequisite: Halfling</p><p>Benefit: You are able to use the <em>Swift Kick</em> Power.</p><p> </p><p>Swift Kick - Hafling Racial Power</p><p><em>Your enemy dodges your attack, but you smack him in the shins for good measure.</em></p><p>At-Will</p><p>Free Action Melee</p><p>Trigger: You miss an enemy with a melee attack.</p><p>Target: the enemy you missed</p><p>Attack: Dexterity+2 vs. Reflex</p><p>Hit: You do 1d4 + Strength modifier damage.</p><p>Special: This attack does 2d4 at level 16 and 3d4 at level 21. If you have combat advantage over this enemy, add your Dexterity modifier to your damage.</p><p> </p><p>The idea was that halflings, who have a racial power that gives them a second go, would be able to sneak in a second attack. It's not as powerful as a regular attack, for the most part, but it does let them do at least some damage.</p><p> </p><p></p><p> </p><p>(Feat) Aspect of Fear [Drow/Tiefling]</p><p>Prerequisite: Dragonborn, Drow or Tiefling, Level 11</p><p>Benefit: You gain access to the Aspect of Fear Power</p><p> </p><p>Aspect of Fear - Racial Power</p><p><em>You lock eyes with an enemy who shakes with fear at your existence.</em></p><p>Encounter</p><p>Minor Action Ranged 10 Fear Implement</p><p>Attack: Charisma vs. Will</p><p>Target: One enemy you can see</p><p>Hit: The enemy suffers from the weakend condition until the end of your next turn.</p><p>Sustain Minor: You can sustain this effect as a minor action. Reroll the attack at a -2 consecutive modifier.</p><p></p><p><Edit> <em>I think giving this a condition for sustaining it gives it a bit of extra umph, but the -2 mod. helps balance it out a bit.</em></p></blockquote><p></p>
[QUOTE="Tinq, post: 4604528, member: 54305"] [b]revamped[/b] [I]Edit: Sorry it took so long, the computer I was using before had cookies disabled so I couldn't edit this right away when I saw my error with Swift Kick. Also, I'm upping Aspect of Fear to 11th level. </Edit> [/I]Taking into account some suggestions and having though about this in light of those since my last post, here is the new version. I've decided to make them into feats, some of which give access to powers in a way similar to the Channel Divinity feats. Okay, this first one was a bit unruly, but I'd like to keep the same basic concept, so. (Feat)Dragon Grasp [Dragonborn] [I]You grab onto your enemy and unleash your breath weapon directly into their face.[/I] Prerequisite: Dragon Breath ability Benefit: When you use your Dragon Breath power, if you hit an enemy that you are grabbing or an enemy that is grabbing you, that enemy takes maximum damage. <Edit> [I]Thanks for the advice on the Syntax![/I] </Edit> Much simpler, eh? (Feat)Swift Kick [Halfling] Prerequisite: Halfling Benefit: You are able to use the [I]Swift Kick[/I] Power. Swift Kick - Hafling Racial Power [I]Your enemy dodges your attack, but you smack him in the shins for good measure.[/I] At-Will Free Action Melee Trigger: You miss an enemy with a melee attack. Target: the enemy you missed Attack: Dexterity+2 vs. Reflex Hit: You do 1d4 + Strength modifier damage. Special: This attack does 2d4 at level 16 and 3d4 at level 21. If you have combat advantage over this enemy, add your Dexterity modifier to your damage. The idea was that halflings, who have a racial power that gives them a second go, would be able to sneak in a second attack. It's not as powerful as a regular attack, for the most part, but it does let them do at least some damage. (Feat) Aspect of Fear [Drow/Tiefling] Prerequisite: Dragonborn, Drow or Tiefling, Level 11 Benefit: You gain access to the Aspect of Fear Power Aspect of Fear - Racial Power [I]You lock eyes with an enemy who shakes with fear at your existence.[/I] Encounter Minor Action Ranged 10 Fear Implement Attack: Charisma vs. Will Target: One enemy you can see Hit: The enemy suffers from the weakend condition until the end of your next turn. Sustain Minor: You can sustain this effect as a minor action. Reroll the attack at a -2 consecutive modifier. <Edit> [I]I think giving this a condition for sustaining it gives it a bit of extra umph, but the -2 mod. helps balance it out a bit.[/I] [/QUOTE]
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