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General Tabletop Discussion
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Racial Redux - Replacing racial ability modifiers.
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<blockquote data-quote="mellored" data-source="post: 7146878" data-attributes="member: 6801209"><p><strong>Mellored's Racial Redux - Replacing racial ability modifiers.</strong></p><p></p><p>So the goal here is to replace racial abilities modifiers with more flavorful bonuses when you act like the race. The Goliath player should look at things as if they were a competition, the gnome player should start looking for novel ways to accomplish his task, and the half-elf player should never want to sit still, the dwarf should avoid open spaces, etc...</p><p></p><p>All other racial features stay the same unless noted.</p><p></p><p></p><p></p><p>Dwarf - Cave Dweller. +1d4 to all rolls and +2 to DC's when you are inside. (+1d6 for mountain dwarves?)</p><p></p><p>Wood Elf - +1d4 to all rolls and +2 to DC's when you are in the woods.</p><p>Drow - +1d4 to all rolls and +2 to DC's when you are in darkness.</p><p>High Elf - +1d4 to all rolls and +2 to DC's when you have studied the target for at least 10 minutes.</p><p></p><p>Gnome - Curiosity. +1d4 to all rolls and +2 to DC's when you do something that you haven't done since your last long rest.</p><p></p><p>Goliath - Competitive. +1d4 to all rolls and +2 to DC's when you are attempting to surpass someone else.</p><p></p><p>Halfling - Lost in the Crowd. +1d4 to all rolls and +2 to DC's when there are at least 10 creatures (hostile or otherwise) within 50' of you. Large creatures count as 2, huge count as 3, and so on.</p><p></p><p>Half-Elf - Wanderer. +1d4 to all rolls and +2 to DC's when you are in a new area. You become familiar with your immediate area (approximately 100') after a short rest and your general area (approximately 1 mile) after a long rest.</p><p></p><p>Half-Orc - Savage. +1d4 to all rolls and +2 to DC's if you have taken or dealt damage in the last round.</p><p></p><p>Humans - Keeps the +1 to all stats.</p><p>(Remove variant human).</p><p></p><p>Tiefling - Self-reliant. +1d4 to all rolls and +2 to DC's if there are at most 1 creature within 30' of you.</p><p></p><p></p><p></p><p></p><p>This is a wiki, so feel free to contribute, modify, or whatever.</p></blockquote><p></p>
[QUOTE="mellored, post: 7146878, member: 6801209"] [b]Mellored's Racial Redux - Replacing racial ability modifiers.[/b] So the goal here is to replace racial abilities modifiers with more flavorful bonuses when you act like the race. The Goliath player should look at things as if they were a competition, the gnome player should start looking for novel ways to accomplish his task, and the half-elf player should never want to sit still, the dwarf should avoid open spaces, etc... All other racial features stay the same unless noted. Dwarf - Cave Dweller. +1d4 to all rolls and +2 to DC's when you are inside. (+1d6 for mountain dwarves?) Wood Elf - +1d4 to all rolls and +2 to DC's when you are in the woods. Drow - +1d4 to all rolls and +2 to DC's when you are in darkness. High Elf - +1d4 to all rolls and +2 to DC's when you have studied the target for at least 10 minutes. Gnome - Curiosity. +1d4 to all rolls and +2 to DC's when you do something that you haven't done since your last long rest. Goliath - Competitive. +1d4 to all rolls and +2 to DC's when you are attempting to surpass someone else. Halfling - Lost in the Crowd. +1d4 to all rolls and +2 to DC's when there are at least 10 creatures (hostile or otherwise) within 50' of you. Large creatures count as 2, huge count as 3, and so on. Half-Elf - Wanderer. +1d4 to all rolls and +2 to DC's when you are in a new area. You become familiar with your immediate area (approximately 100') after a short rest and your general area (approximately 1 mile) after a long rest. Half-Orc - Savage. +1d4 to all rolls and +2 to DC's if you have taken or dealt damage in the last round. Humans - Keeps the +1 to all stats. (Remove variant human). Tiefling - Self-reliant. +1d4 to all rolls and +2 to DC's if there are at most 1 creature within 30' of you. This is a wiki, so feel free to contribute, modify, or whatever. [/QUOTE]
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