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General Tabletop Discussion
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Racial Redux - Replacing racial ability modifiers.
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<blockquote data-quote="TallIan" data-source="post: 7146931" data-attributes="member: 6853819"><p>[MENTION=6801209]mellored[/MENTION] it's a nice idea but strikes me as a little bit fiddly, lots of if...then... Maybe try to simplify things to that of wood elf, eg change dwarf to when underground. Also humans seem to be shafted with only two rolls benefitting from a bonus compared to other races getting all rolls.</p><p> [MENTION=6801299]Horwath[/MENTION] I keep toying with the idea of removing ASI's but I think that will take a lot more work than simply saying "no more ASI's only feats". What about feats that do add +1 to an ability, suddenly they become VERY desirable. I also think that fixing abilities means that low level play is boosted and high level play is nerfed - maybe not a problem for you but something to consider.</p><p></p><p>I've not written anything down but if I were to drops ASI's, I would flatten ability bonus scores somewhat (something like +1 for every 3) and change the proficiency bonus progression. Since char skill progression is linked to improving ability scores and improving proficiency bonus. I would also change feats to a point based system, so all feats that include an ASI, now don't and are 1 point, other feats are 2 points, and some more powerful feats could be 3. The only other issue here is saves are not going to be as good so that may need looking at.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7146931, member: 6853819"] [MENTION=6801209]mellored[/MENTION] it's a nice idea but strikes me as a little bit fiddly, lots of if...then... Maybe try to simplify things to that of wood elf, eg change dwarf to when underground. Also humans seem to be shafted with only two rolls benefitting from a bonus compared to other races getting all rolls. [MENTION=6801299]Horwath[/MENTION] I keep toying with the idea of removing ASI's but I think that will take a lot more work than simply saying "no more ASI's only feats". What about feats that do add +1 to an ability, suddenly they become VERY desirable. I also think that fixing abilities means that low level play is boosted and high level play is nerfed - maybe not a problem for you but something to consider. I've not written anything down but if I were to drops ASI's, I would flatten ability bonus scores somewhat (something like +1 for every 3) and change the proficiency bonus progression. Since char skill progression is linked to improving ability scores and improving proficiency bonus. I would also change feats to a point based system, so all feats that include an ASI, now don't and are 1 point, other feats are 2 points, and some more powerful feats could be 3. The only other issue here is saves are not going to be as good so that may need looking at. [/QUOTE]
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Racial Redux - Replacing racial ability modifiers.
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