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Racial Scores Fix
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<blockquote data-quote="Sigurd13" data-source="post: 4795828" data-attributes="member: 82662"><p><span style="font-family: 'Verdana'"><span style="color: white">I think that was kind of the point when they made the system. No offense. Certain races tend to have certain types of classes associated with them. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I mean, how often in literature, pop culture, or typical fantasy do you encounter Elven berserkers? Or Dwarven Rogues?</span></span></p><p> </p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Well, the argument (as others have said) is about balance. The humans have the best racial features besides stat bonuses HANDS DOWN. Bonus skill, bonus feat, bonus at will... a human wizard with 3 at wills is definitely an advantage over any other type of wizard who *might* have a better Int mod by +1. And especially since PHB2 and the new feats, this can quickly be accounted for. Heck, with the Human's bonus feat, it could be accounted for immediately. So the trade off is great features instead of great stats. Although I WILL agree that some of the racial stat choices for some of the races are a little bewildering (goblins have a +2 to Charisma? WTF?)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If diversity is your goal, have you considered just adding more stat points at character creation rather than changing the racial bonuses? </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Consider what it would mean if you added 5 points to the starting pool for a total of 27, instead of 22;</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You're most diverse array is 14 13 13 13 13 13</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">drop an additional 5 points on that array, shift some of the points around and you can get-</span></span></p><p><span style="color: white"><u><span style="font-family: 'Verdana'">15 14 14 13 13 12</span></u><span style="font-family: 'Verdana'"> before racials are applied.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Alternatively, the most specialized array is 18 14 11 10 10 8. Adding 5 gets you-</span></span></p><p><span style="color: white"><u><span style="font-family: 'Verdana'">18 16 12 10 10 8</span></u><span style="font-family: 'Verdana'"> before racials are applied. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Depending on how the 5 points are spent, it ranges between a +1 and +3 net attribute gain across up to 3 scores- so to balance this (if you feel 3 points across more than one stat is even WORTH balancing) you could remove the ability score bonus achieved at level 28 to make the earlier levels feel more epic, while retaining the balance at higher level. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This way you are not messing with the core races or classes, per se, which maintains the relative power balance between them. Also, you give the players the option to have higher overall stats (+1 to 3 stats) or allow them to become slightly more powerful in one specific area (approximately +1 to a single stat). </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This should ease the "race/class" predictability and allow for more variety without damaging the balance of the system. At the same time, you'd be encouraging diversity over specialization since it's cheaper to point-buy a +1 mod in 3 stats rather than dumping those points into one stat. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The only drawback to this method is when dealing with certain types of monstrous races. There seems to be an overabundance of monstrous races that have stat bonuses to STR & CON. This is EXTREMELY unfortunate as it really only makes that race capable of being some sort of melee combat monkey. Two high stats governing the same defense make them extremely vulnerable, plus there are not a proportional number of classes that make use of both STR and CON effectively through its features and powers. These monsters may need further scrutiny. </span></span></p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4795828, member: 82662"] [FONT=Verdana][COLOR=white] [/COLOR][/FONT][FONT=Verdana][COLOR=white]I think that was kind of the point when they made the system. No offense. Certain races tend to have certain types of classes associated with them. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I mean, how often in literature, pop culture, or typical fantasy do you encounter Elven berserkers? Or Dwarven Rogues?[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Well, the argument (as others have said) is about balance. The humans have the best racial features besides stat bonuses HANDS DOWN. Bonus skill, bonus feat, bonus at will... a human wizard with 3 at wills is definitely an advantage over any other type of wizard who *might* have a better Int mod by +1. And especially since PHB2 and the new feats, this can quickly be accounted for. Heck, with the Human's bonus feat, it could be accounted for immediately. So the trade off is great features instead of great stats. Although I WILL agree that some of the racial stat choices for some of the races are a little bewildering (goblins have a +2 to Charisma? WTF?)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If diversity is your goal, have you considered just adding more stat points at character creation rather than changing the racial bonuses? [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Consider what it would mean if you added 5 points to the starting pool for a total of 27, instead of 22;[/COLOR][/FONT] [FONT=Verdana][COLOR=white]You're most diverse array is 14 13 13 13 13 13[/COLOR][/FONT] [FONT=Verdana][COLOR=white]drop an additional 5 points on that array, shift some of the points around and you can get-[/COLOR][/FONT] [COLOR=white][U][FONT=Verdana]15 14 14 13 13 12[/FONT][/U][FONT=Verdana] before racials are applied.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Alternatively, the most specialized array is 18 14 11 10 10 8. Adding 5 gets you-[/COLOR][/FONT] [COLOR=white][U][FONT=Verdana]18 16 12 10 10 8[/FONT][/U][FONT=Verdana] before racials are applied. [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Depending on how the 5 points are spent, it ranges between a +1 and +3 net attribute gain across up to 3 scores- so to balance this (if you feel 3 points across more than one stat is even WORTH balancing) you could remove the ability score bonus achieved at level 28 to make the earlier levels feel more epic, while retaining the balance at higher level. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This way you are not messing with the core races or classes, per se, which maintains the relative power balance between them. Also, you give the players the option to have higher overall stats (+1 to 3 stats) or allow them to become slightly more powerful in one specific area (approximately +1 to a single stat). [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This should ease the "race/class" predictability and allow for more variety without damaging the balance of the system. At the same time, you'd be encouraging diversity over specialization since it's cheaper to point-buy a +1 mod in 3 stats rather than dumping those points into one stat. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The only drawback to this method is when dealing with certain types of monstrous races. There seems to be an overabundance of monstrous races that have stat bonuses to STR & CON. This is EXTREMELY unfortunate as it really only makes that race capable of being some sort of melee combat monkey. Two high stats governing the same defense make them extremely vulnerable, plus there are not a proportional number of classes that make use of both STR and CON effectively through its features and powers. These monsters may need further scrutiny. [/COLOR][/FONT] [/QUOTE]
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