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General Tabletop Discussion
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Racial skill bonuses, and the clever gnoll
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<blockquote data-quote="Kobold Stew" data-source="post: 1741707" data-attributes="member: 23484"><p>Hi there. </p><p></p><p>Perhaps I'm having a mind blank (or perhaps I have a blank mind), but is there a rule which says that races with bonuses in skills (such as diplomacy and gather information for half-elves, or ride and move silent for goblins) may count these skills as class skills, and so avoid cross-class penalties? </p><p></p><p>If there is not a rule, what would be the implications of allowing this as a house-rule? I guess it would be a further boost to dwarves and elves, like they need the help, and even half-elves would get a (needed?) bonus on listen, search and spot checks. Perhaps just for non-PH races?</p><p></p><p>And, while we're on the subject of monster skills: are there (should there be) default class skills for monstrous humanoid? That still would not help the half-orc.</p><p></p><p>Where does a typical gnoll with an intelligence over 11 put his extra skills?</p><p></p><p>Is a 16 intelligence gnoll really maxed out with spot +5, listen +5 (maxed at 2 dice + 3) and 2.5 in three cross-class skills he'll never benefit from? For the 2 dice monsters, this seems a real imbalance: Bugbears have six skills, Lizardfolk three, and Gnolls only two! </p><p></p><p> Edit: while bugbears are +1 they are three-dice monsters, </p><p> and so aren't a valid comparison. My bad.</p><p></p><p></p><p>Any help is appreciated. Thanks.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 1741707, member: 23484"] Hi there. Perhaps I'm having a mind blank (or perhaps I have a blank mind), but is there a rule which says that races with bonuses in skills (such as diplomacy and gather information for half-elves, or ride and move silent for goblins) may count these skills as class skills, and so avoid cross-class penalties? If there is not a rule, what would be the implications of allowing this as a house-rule? I guess it would be a further boost to dwarves and elves, like they need the help, and even half-elves would get a (needed?) bonus on listen, search and spot checks. Perhaps just for non-PH races? And, while we're on the subject of monster skills: are there (should there be) default class skills for monstrous humanoid? That still would not help the half-orc. Where does a typical gnoll with an intelligence over 11 put his extra skills? Is a 16 intelligence gnoll really maxed out with spot +5, listen +5 (maxed at 2 dice + 3) and 2.5 in three cross-class skills he'll never benefit from? For the 2 dice monsters, this seems a real imbalance: Bugbears have six skills, Lizardfolk three, and Gnolls only two! Edit: while bugbears are +1 they are three-dice monsters, and so aren't a valid comparison. My bad. Any help is appreciated. Thanks. [/QUOTE]
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Racial skill bonuses, and the clever gnoll
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