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*Pathfinder & Starfinder
Racial stat increases
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<blockquote data-quote="eriktheguy" data-source="post: 4923230" data-attributes="member: 83662"><p>Just because you're group isn't taking advantage of an imbalanced house rule doesn't mean it's balanced. Other groups might have more treacherous players . Many races gain bonus to non-AC defenses to make up for their particular ability score allocations. Humans only gain one ability score bonus and get a large bonus to their defenses to even it out. If you wanted to encourage more race/class combos while maintaining strict balance, you want to be more careful about how you alter human ability scores.</p><p></p><p></p><p></p><p>But it also gives humans a larger bonus than other races, even though humans are not part of the optimization problem. It would be better to leave humans alone, and simpler.</p><p></p><p></p><p></p><p>The problem for me is that dwarfs get these nice feats specifically to make up for their non-optimization. Even though its only slightly imbalanced, some groups prefer balanced to slightly imbalanced. If I introduce this house rule to help non-optimized characters, and the one or two power gamers at the table take advantage of it to make more optimized characters, this exaggerates the power difference in the party. Not everything evens out, some builds are better than other builds.</p><p></p><p></p><p>I don't disagree that the discrepancies here are small, I'm just saying "why not use a more balanced house rule that's just as simple."</p><p></p><p>If someone wants to try an suboptimal race/class combo let them change one of the +2 bonuses. Don't do it if they plan to take advantage of a race specific feat designed to overcome the suboptimal race.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4923230, member: 83662"] Just because you're group isn't taking advantage of an imbalanced house rule doesn't mean it's balanced. Other groups might have more treacherous players . Many races gain bonus to non-AC defenses to make up for their particular ability score allocations. Humans only gain one ability score bonus and get a large bonus to their defenses to even it out. If you wanted to encourage more race/class combos while maintaining strict balance, you want to be more careful about how you alter human ability scores. But it also gives humans a larger bonus than other races, even though humans are not part of the optimization problem. It would be better to leave humans alone, and simpler. The problem for me is that dwarfs get these nice feats specifically to make up for their non-optimization. Even though its only slightly imbalanced, some groups prefer balanced to slightly imbalanced. If I introduce this house rule to help non-optimized characters, and the one or two power gamers at the table take advantage of it to make more optimized characters, this exaggerates the power difference in the party. Not everything evens out, some builds are better than other builds. I don't disagree that the discrepancies here are small, I'm just saying "why not use a more balanced house rule that's just as simple." If someone wants to try an suboptimal race/class combo let them change one of the +2 bonuses. Don't do it if they plan to take advantage of a race specific feat designed to overcome the suboptimal race. [/QUOTE]
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Racial stat increases
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