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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Racial Tendencies not Racial Stereotypes
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<blockquote data-quote="Sunseeker" data-source="post: 5824583"><p>Much like classes, I would like to see more variety. </p><p></p><p>I would love to see a simple system for creating custom sub-races, half-breeds and whole new races.</p><p></p><p>What I really take issue with is the idea that races can ONLY be X. Somehow your elf can be a ranger, a fighter, a wizard, a priest, heck even a paladin or a druid, and yet, that elf still has to embody stereotypical racial fluff elements mechanically.</p><p></p><p>If a Dwarf goes +2 con, +2 wis, and an elf goes +2 con, +2 wis, that doesn't mean they're identical in the slightest. Does it mean they're similar? Sure, but then they're both probably playing sorcerers or some-such. There are dwarven scholars, diggers, merchants, and so on, all sorts within dwarven society as within any society in order to make it function. A dwarven wizard and an elven wizard are likely to have a lot in common, probably moreso than any two dwarves who meet on the street would. Beards? Pointy ears, sure they'll share those traits. </p><p></p><p>But a dwarf wizard is much less likely to be a fat, smelly drunk, and a elven fighter is much MORE likely to be a smelly drunk than their standard racial designs.</p><p> </p><p></p><p>It really depends on how they go, race should matter, if you want to play the dwarfiest dwarf to have ever dwarfed than race REALLY matters for you, and they should have ways for you to do that. However if you want to play a rather racial a-typical character, then you should also be able to do that.</p><p></p><p>Hence why I've suggested before that a racial bonus and penalty system is fine, provided I can also opt out of it. Gain no bonus, take no penalty.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5824583"] Much like classes, I would like to see more variety. I would love to see a simple system for creating custom sub-races, half-breeds and whole new races. What I really take issue with is the idea that races can ONLY be X. Somehow your elf can be a ranger, a fighter, a wizard, a priest, heck even a paladin or a druid, and yet, that elf still has to embody stereotypical racial fluff elements mechanically. If a Dwarf goes +2 con, +2 wis, and an elf goes +2 con, +2 wis, that doesn't mean they're identical in the slightest. Does it mean they're similar? Sure, but then they're both probably playing sorcerers or some-such. There are dwarven scholars, diggers, merchants, and so on, all sorts within dwarven society as within any society in order to make it function. A dwarven wizard and an elven wizard are likely to have a lot in common, probably moreso than any two dwarves who meet on the street would. Beards? Pointy ears, sure they'll share those traits. But a dwarf wizard is much less likely to be a fat, smelly drunk, and a elven fighter is much MORE likely to be a smelly drunk than their standard racial designs. It really depends on how they go, race should matter, if you want to play the dwarfiest dwarf to have ever dwarfed than race REALLY matters for you, and they should have ways for you to do that. However if you want to play a rather racial a-typical character, then you should also be able to do that. Hence why I've suggested before that a racial bonus and penalty system is fine, provided I can also opt out of it. Gain no bonus, take no penalty. [/QUOTE]
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Racial Tendencies not Racial Stereotypes
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