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General Tabletop Discussion
*Pathfinder & Starfinder
"Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords
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<blockquote data-quote="comrade raoul" data-source="post: 4392332" data-attributes="member: 554"><p>Thanks for the feedback! I'm not sure how to assess balance for these feats either to be honest--but more feedback seems like a great place to start.</p><p></p><p>I'd be delighted to see how your group finds the material, if they end up using it, and I'd be curious to see your versions for your homebrew races, too.</p><p></p><p>One thing to keep in mind with the prime stat feats is that they also have a hidden cost--a lot of the best and most appropriate feats for a given class require high scores in that class's prime stat. For example, Halfling Bravo lets halfling fighters take advantage of their racial Charisma and basically ignore their Strength, which is clearly nice--but doing so means that they lose access to a bunch of the nice higher-end weapon feats. (If they buy up their Strength to do it, they're investing in an otherwise unnecessary ability--and probably losing the efficiency the feat provided in the first place!)</p><p></p><p>This isn't a deal-breaker, probably--though I haven't experimented with builds or anything--but it means that characters with Racial Variant feats that switch prime stats will probably be heterodox members of their classes, and disproportionately likely to multiclass in something in order to take advantage of their more broadly useful prime score. Thus, a character with Halfling Bravo might swap in a few Charisma-based paladin powers, or one with Tiefling Vagabond might pick up a wizard spell or two. This strikes me as all to the good. (For one thing, it's an appealing result from a historical perspective--it suggests the demihuman multiclassing of AD&D, and the favored classes of 3e.)</p><p></p><p>On the other hand, note that a lot of the secondary ability feats were designed partly to <strong>provide</strong> synergies that otherwise weren't available. Thus, Eladrin Bladesinger lets eladrin swordmages get feats like Heavy Blade Opportunity much more easily than they could otherwise--it models eladrin swordmages as considerably more fragile, yet more technically skilled, than others of their ilk. Dwarven Stalwart makes dwarven warlords grim-and-gritty badasses who appropriately favor axes and hammers. (You wouldn't invite Sarge to dinner with your favorite aunt any time soon, but knowing he's there somehow keeps you going in a pinch.)</p><p></p><p>Not that this is necessarily a bad idea, but why, do you think?</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 4392332, member: 554"] Thanks for the feedback! I'm not sure how to assess balance for these feats either to be honest--but more feedback seems like a great place to start. I'd be delighted to see how your group finds the material, if they end up using it, and I'd be curious to see your versions for your homebrew races, too. One thing to keep in mind with the prime stat feats is that they also have a hidden cost--a lot of the best and most appropriate feats for a given class require high scores in that class's prime stat. For example, Halfling Bravo lets halfling fighters take advantage of their racial Charisma and basically ignore their Strength, which is clearly nice--but doing so means that they lose access to a bunch of the nice higher-end weapon feats. (If they buy up their Strength to do it, they're investing in an otherwise unnecessary ability--and probably losing the efficiency the feat provided in the first place!) This isn't a deal-breaker, probably--though I haven't experimented with builds or anything--but it means that characters with Racial Variant feats that switch prime stats will probably be heterodox members of their classes, and disproportionately likely to multiclass in something in order to take advantage of their more broadly useful prime score. Thus, a character with Halfling Bravo might swap in a few Charisma-based paladin powers, or one with Tiefling Vagabond might pick up a wizard spell or two. This strikes me as all to the good. (For one thing, it's an appealing result from a historical perspective--it suggests the demihuman multiclassing of AD&D, and the favored classes of 3e.) On the other hand, note that a lot of the secondary ability feats were designed partly to [b]provide[/b] synergies that otherwise weren't available. Thus, Eladrin Bladesinger lets eladrin swordmages get feats like Heavy Blade Opportunity much more easily than they could otherwise--it models eladrin swordmages as considerably more fragile, yet more technically skilled, than others of their ilk. Dwarven Stalwart makes dwarven warlords grim-and-gritty badasses who appropriately favor axes and hammers. (You wouldn't invite Sarge to dinner with your favorite aunt any time soon, but knowing he's there somehow keeps you going in a pinch.) Not that this is necessarily a bad idea, but why, do you think? [/QUOTE]
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"Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords
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