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General Tabletop Discussion
*Pathfinder & Starfinder
"Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords
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<blockquote data-quote="Nifft" data-source="post: 4395109" data-attributes="member: 6562"><p>Some of these are fine, some are broken.</p><p></p><p>Dragonborn: Fine. Same defense, lose Surge synergy, it works.</p><p></p><p>Dwarf: ZOMG broken. Adding Con twice to many self-Healing powers at Paragon levels is just insane (and giving the effect of a Paragon feat at Heroic is similarly silly). I'd suggest instead allowing the PC to use Wis in place of Int.</p><p></p><p>Eladrin: Dunno about Swordmage yet.</p><p></p><p>Halfling: Bad. Halflings made good Fighters already, thanks to their racial Encounter power and other AC-improving benefits. But by letting them dump Strength, you're allowing a PC to not "do his job" -- his failure to hit on AoOs won't hurt him nearly as much as it will the rest of the party.</p><p></p><p>Half-Elf: Good.</p><p></p><p>Tiefling: The idea of replacing a primary attack stat is a bit disturbing, but in this case he's shafting his skill list and initiative, and that's a decent trade off, given how a Rogue seems to play.</p><p></p><p>Elf: ZOMG broken. Elves are already good enough at everything, thanks to their amazing racial Encounter power. Elf Clerics were already great -- lasers within 5 squares, bow from 6 to 40 squares. Now you're giving them the OTHER half of the Cleric cake.</p><p></p><p>I'd rather see Elf Rogue (replace Cha with Wis) or Elf Warlord (replace Int with Dex).</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4395109, member: 6562"] Some of these are fine, some are broken. Dragonborn: Fine. Same defense, lose Surge synergy, it works. Dwarf: ZOMG broken. Adding Con twice to many self-Healing powers at Paragon levels is just insane (and giving the effect of a Paragon feat at Heroic is similarly silly). I'd suggest instead allowing the PC to use Wis in place of Int. Eladrin: Dunno about Swordmage yet. Halfling: Bad. Halflings made good Fighters already, thanks to their racial Encounter power and other AC-improving benefits. But by letting them dump Strength, you're allowing a PC to not "do his job" -- his failure to hit on AoOs won't hurt him nearly as much as it will the rest of the party. Half-Elf: Good. Tiefling: The idea of replacing a primary attack stat is a bit disturbing, but in this case he's shafting his skill list and initiative, and that's a decent trade off, given how a Rogue seems to play. Elf: ZOMG broken. Elves are already good enough at everything, thanks to their amazing racial Encounter power. Elf Clerics were already great -- lasers within 5 squares, bow from 6 to 40 squares. Now you're giving them the OTHER half of the Cleric cake. I'd rather see Elf Rogue (replace Cha with Wis) or Elf Warlord (replace Int with Dex). Cheers, -- N [/QUOTE]
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Community
General Tabletop Discussion
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"Racial Variant Feats" -- Tiefling Rogues and Dwarven Warlords
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