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<blockquote data-quote="storyguide3" data-source="post: 1306151" data-attributes="member: 8555"><p>I think it important to remember that these non-human races are just that, non-human. They have their own kinds of racial diversity that need not have anything to do with human needs to classify people by their skin colour.</p><p> </p><p>Beyond that, to say that all of these non-human races are "white" in all WotC products is incorrect. There may not be African-type dwarves but that does not need to be the case anyway. From the Forgotten Realms, arguably the most important D&D product line outside of the core rules, there comes a spectrum of different coloured racial sub-groups, including but not limited to:</p><p>Artic Dwarves - Blue-white skin (not caucasian pink "white")</p><p>Gold Dwarves - Brown skin</p><p>Moon Elves - Blue-tinged fair skin</p><p>Sun Elves - Bronze skin</p><p>Wood Elves - Copper skin with green tinge</p><p>Forest Gnomes - Bark colured skin</p><p>Rock Gnomes - skin of various brown shades</p><p> </p><p>Oriental Adventures also has some races that fill the niches of the standard D&D races, but with an oriental aspect. Beyond WotC, the Nyambe products from Atlas Games feature an entire set of African dwarves, gnomes and halflings (elves as well, but they are furry and have tails).</p><p> </p><p>Personally, I prefer to keep the human racial groups among the humans and have entirely different racial groups for the non-humans. For certain reasons it makes sense for darker skin tones to predominate in groups native to equatorial lands and lighter tones as one gets less sun, no matter what their race, but then again, I think all Vulcans should look more like Tuvak, given the planet they come from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="storyguide3, post: 1306151, member: 8555"] I think it important to remember that these non-human races are just that, non-human. They have their own kinds of racial diversity that need not have anything to do with human needs to classify people by their skin colour. Beyond that, to say that all of these non-human races are "white" in all WotC products is incorrect. There may not be African-type dwarves but that does not need to be the case anyway. From the Forgotten Realms, arguably the most important D&D product line outside of the core rules, there comes a spectrum of different coloured racial sub-groups, including but not limited to: Artic Dwarves - Blue-white skin (not caucasian pink "white") Gold Dwarves - Brown skin Moon Elves - Blue-tinged fair skin Sun Elves - Bronze skin Wood Elves - Copper skin with green tinge Forest Gnomes - Bark colured skin Rock Gnomes - skin of various brown shades Oriental Adventures also has some races that fill the niches of the standard D&D races, but with an oriental aspect. Beyond WotC, the Nyambe products from Atlas Games feature an entire set of African dwarves, gnomes and halflings (elves as well, but they are furry and have tails). Personally, I prefer to keep the human racial groups among the humans and have entirely different racial groups for the non-humans. For certain reasons it makes sense for darker skin tones to predominate in groups native to equatorial lands and lighter tones as one gets less sun, no matter what their race, but then again, I think all Vulcans should look more like Tuvak, given the planet they come from. :) [/QUOTE]
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