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<blockquote data-quote="RangerWickett" data-source="post: 1306732" data-attributes="member: 63"><p>My campaign setting takes place primarily on one continent, which is about as big as Europe. It used to be the homeland of a psuedo-Chinese human race, an Elvish race that's vaguely Assyrian, an Elvish race that's vaguely Japanese, Russian-esque nomad cultures of human and Herethim that are related (Herethim are <em>like</em> Orcs, in that they're big and not as bright as humans, but they're more akin to Neanderthals than sub-men), a human race that's a bit Moorish, gnomes who are sort of like gypsies, gnomes who are sort of like hobbits, an Elvish race that lives in the islands and are vaguely Carribean, and fey who stick to themselves.</p><p></p><p>This continent was slowly conquered by humans from the east who were psuedo-Roman. They managed to sieze a large swath of land that included the </p><p>Japanese Elves, the nomadic humans and Herethim, and they almost conquered the Moorish humans. Then, a few hundred years later, the Herethim got control of powerful magic that let them teleport wherever they wanted. Over a few decades they conquered the world.</p><p></p><p>The rulers of course became corrupt, and eventually the world-spanning empire was toppled, its powerful magic destroyed. The ensuing struggles for control of territory dropped this entire continent into a dark ages. The other continent, where the Roman-esque humans had originally come from, had less direct contact with this continent, so they had an easier time going back to their own nations. Plus they had slightly less magic in their continent, which meant there were fewer complete annihilations of cities and such. However, that other continent has mostly stuck to its own business since then, and without the need to sail around the world to get to lucrative spice traders, no one has since wanted to sail west and circumnavigate the globe. Tales of the primary continent of my world have become legend.</p><p></p><p>So, on the primary continent, numerous new cultures developed, and some of the old ones changed. The Assyrian Elves were driven from their homes by humans who adopted their culture, so we have Assyrian humans. There's still psuedo-Chinese humans, but they don't have a nation of their own, and instead can be seen in most human nations. The Japanese Elves had to flee their original homeland, and so there are numerous pockets of Elvish cultures, mostly in forests, that are all mixings of Japanese culture with some other culture (my favorite is the aristocratic Elves who are sort of like the Centauri from Babylon 5, but who draw manga). The influence of the Roman-esque humans and the Romanized-but-still-slightly-original Herethim world conquerers is seen all over the place, so I ended up with a vague European-esque continent, but with lots of different influences.</p><p></p><p>I finagled out that there are around 40 languages that have large cultures attached to them, and undoubtedly dozens of others in remote areas. There are even thirteen different Goblin languages (Goblin is a derivative of Gnomish, which itself is a highly adaptive language capable of absorbing tons of foreign words without drifting too much; Goblin just managed to drift too far). I had to figure out all these languages because one of my new friends is a language nut, and when she joined the game she wanted to know how many she could learn. By playing a rogue with an 18 intelligence, she managed to learn them all.</p><p></p><p>The point of this? No idea. I was just intrigued and decided to write out a synopsis of my ideas.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1306732, member: 63"] My campaign setting takes place primarily on one continent, which is about as big as Europe. It used to be the homeland of a psuedo-Chinese human race, an Elvish race that's vaguely Assyrian, an Elvish race that's vaguely Japanese, Russian-esque nomad cultures of human and Herethim that are related (Herethim are [i]like[/i] Orcs, in that they're big and not as bright as humans, but they're more akin to Neanderthals than sub-men), a human race that's a bit Moorish, gnomes who are sort of like gypsies, gnomes who are sort of like hobbits, an Elvish race that lives in the islands and are vaguely Carribean, and fey who stick to themselves. This continent was slowly conquered by humans from the east who were psuedo-Roman. They managed to sieze a large swath of land that included the Japanese Elves, the nomadic humans and Herethim, and they almost conquered the Moorish humans. Then, a few hundred years later, the Herethim got control of powerful magic that let them teleport wherever they wanted. Over a few decades they conquered the world. The rulers of course became corrupt, and eventually the world-spanning empire was toppled, its powerful magic destroyed. The ensuing struggles for control of territory dropped this entire continent into a dark ages. The other continent, where the Roman-esque humans had originally come from, had less direct contact with this continent, so they had an easier time going back to their own nations. Plus they had slightly less magic in their continent, which meant there were fewer complete annihilations of cities and such. However, that other continent has mostly stuck to its own business since then, and without the need to sail around the world to get to lucrative spice traders, no one has since wanted to sail west and circumnavigate the globe. Tales of the primary continent of my world have become legend. So, on the primary continent, numerous new cultures developed, and some of the old ones changed. The Assyrian Elves were driven from their homes by humans who adopted their culture, so we have Assyrian humans. There's still psuedo-Chinese humans, but they don't have a nation of their own, and instead can be seen in most human nations. The Japanese Elves had to flee their original homeland, and so there are numerous pockets of Elvish cultures, mostly in forests, that are all mixings of Japanese culture with some other culture (my favorite is the aristocratic Elves who are sort of like the Centauri from Babylon 5, but who draw manga). The influence of the Roman-esque humans and the Romanized-but-still-slightly-original Herethim world conquerers is seen all over the place, so I ended up with a vague European-esque continent, but with lots of different influences. I finagled out that there are around 40 languages that have large cultures attached to them, and undoubtedly dozens of others in remote areas. There are even thirteen different Goblin languages (Goblin is a derivative of Gnomish, which itself is a highly adaptive language capable of absorbing tons of foreign words without drifting too much; Goblin just managed to drift too far). I had to figure out all these languages because one of my new friends is a language nut, and when she joined the game she wanted to know how many she could learn. By playing a rogue with an 18 intelligence, she managed to learn them all. The point of this? No idea. I was just intrigued and decided to write out a synopsis of my ideas. [/QUOTE]
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