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<blockquote data-quote="Unwise" data-source="post: 6033409" data-attributes="member: 98008"><p>In the example above, hasn't that just ruled out dwarves from any class or background that involves any social skills? I think that that is the exact type of thing we want to get away from. It does so severely discourages certain character concepts that I would be very reluctant to include it. Even in LotR, a few of the younger dwarves were charming and playful.</p><p></p><p>I think that disadvantages could be used quiet well, if kept to situational circumstances that are unrelated to a classes core competencies. Some examples might include:</p><p></p><p>- Dwarves have disadvantage in swimming. This would effect all classes the same pretty much. It affects the sailor background, but that DM might decide that they want dwarven sailors to be rare and brave.</p><p></p><p>- Dwarvish humour is said to be as rare as roc's eggs. In truth it is just very hard to understand and subtle. Most species cannot tell when a dwarf is joking. Everything the dwarf says will be taken literally unless absolutely obsurd. They are at disadvantage when being frivilous, flippant or poetic with people unaccustomed to dwarvish ways. (optionally, on the other hand, being so hard to read has advantages, people are at -2 to insight checks when dealing with dwarves)</p><p></p><p>- Dragons/Dwarves/Duergar might suffer from gold-fever. When presented with large amounts of gold, they are at disadvantage for all will checks.</p><p></p><p>- Eladrin have issue seeing/feeling the urgency in things, this makes them appear to humans to be lazy and easily distracted. It might take them longer to perform all long off-camera tasks. E.g. Writing a sonnet, building a bridge, enscribing a rune, copying a book.</p><p></p><p>- Eladrin are so prideful that when in a humiliating situation they fall apart. They are at disadvantage until the source of their indignity is removed. E.g. Falling into an open sewer, fighting naked, a warddrobe malfunction, a critical failure on seduction etc. </p><p></p><p>- Halflings tend towards gluttony, but even despite that they really do require more food than other species. They spend twice as much on rations and fill up half their backpack with luxuries.</p><p></p><p>In the Echoes of Heaven campaign for HARP, every race had a deadly sin that they had real issues overcoming. That worked pretty well. The trick is in keeping any disadvantage that might be personality based to the real core of the species, not just the cultural norms. For instance, gold-fever above could be a real biological response in the species. If it was just a cultural phenomonen it should likely be left out. You don't want to limit PC personalities too much.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6033409, member: 98008"] In the example above, hasn't that just ruled out dwarves from any class or background that involves any social skills? I think that that is the exact type of thing we want to get away from. It does so severely discourages certain character concepts that I would be very reluctant to include it. Even in LotR, a few of the younger dwarves were charming and playful. I think that disadvantages could be used quiet well, if kept to situational circumstances that are unrelated to a classes core competencies. Some examples might include: - Dwarves have disadvantage in swimming. This would effect all classes the same pretty much. It affects the sailor background, but that DM might decide that they want dwarven sailors to be rare and brave. - Dwarvish humour is said to be as rare as roc's eggs. In truth it is just very hard to understand and subtle. Most species cannot tell when a dwarf is joking. Everything the dwarf says will be taken literally unless absolutely obsurd. They are at disadvantage when being frivilous, flippant or poetic with people unaccustomed to dwarvish ways. (optionally, on the other hand, being so hard to read has advantages, people are at -2 to insight checks when dealing with dwarves) - Dragons/Dwarves/Duergar might suffer from gold-fever. When presented with large amounts of gold, they are at disadvantage for all will checks. - Eladrin have issue seeing/feeling the urgency in things, this makes them appear to humans to be lazy and easily distracted. It might take them longer to perform all long off-camera tasks. E.g. Writing a sonnet, building a bridge, enscribing a rune, copying a book. - Eladrin are so prideful that when in a humiliating situation they fall apart. They are at disadvantage until the source of their indignity is removed. E.g. Falling into an open sewer, fighting naked, a warddrobe malfunction, a critical failure on seduction etc. - Halflings tend towards gluttony, but even despite that they really do require more food than other species. They spend twice as much on rations and fill up half their backpack with luxuries. In the Echoes of Heaven campaign for HARP, every race had a deadly sin that they had real issues overcoming. That worked pretty well. The trick is in keeping any disadvantage that might be personality based to the real core of the species, not just the cultural norms. For instance, gold-fever above could be a real biological response in the species. If it was just a cultural phenomonen it should likely be left out. You don't want to limit PC personalities too much. [/QUOTE]
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