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Racism in your game?
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<blockquote data-quote="haakon1" data-source="post: 6112680" data-attributes="member: 25619"><p>Racism doesn't have to be aimed at the PC's to be an interesting thematic or setting element.</p><p></p><p>Racism in the society that's not against the PC's is more interesting I think . . . the slavery in my Cauldron setting isn't meant to be something the PC's are victims or direct beneficiaries of. (And it's not entirely about race either -- there are Suel slaves and Suel slave masters.)</p><p></p><p>It's there because it made sense to me in the setting -- lots of mention of plantations and to my mind caginess about explaining the society and economy, so I filled in the unpleasantries that were left unsaid -- and because it's a moral challenge to the players.</p><p></p><p>What's the right way to deal with a society that's fundamentally "wrong", but better than the threats of mass wanton murder from monster kind?</p><p></p><p>It's a little different from my usual good society (the Shire) versus the bad Other threat.</p><p></p><p>And it's also quite different from the stereotypical D&D campaign world you hear complaints about, wherever is a jerk to the PC's for no reason, so the setting itself is just to be torn apart.</p><p></p><p>With my Cauldron, I'm thinking more like apartheid South Africa or the original Trek episode "The Cloud Minders" -- the people in the cool, pleasant city have a "good" life and aren't really evil to each other . . . it's just that most of them don't notice/don't care that their society is built on brutal repression of another group. To me, that's an interesting theme . . . if others don't like it, OK, get a different DM who's not a poli sci/history major and just wants to kill 'em some orcs and take 'em some pie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><a href="http://en.wikipedia.org/wiki/The_Cloud_Minders" target="_blank">http://en.wikipedia.org/wiki/The_Cloud_Minders</a></p></blockquote><p></p>
[QUOTE="haakon1, post: 6112680, member: 25619"] Racism doesn't have to be aimed at the PC's to be an interesting thematic or setting element. Racism in the society that's not against the PC's is more interesting I think . . . the slavery in my Cauldron setting isn't meant to be something the PC's are victims or direct beneficiaries of. (And it's not entirely about race either -- there are Suel slaves and Suel slave masters.) It's there because it made sense to me in the setting -- lots of mention of plantations and to my mind caginess about explaining the society and economy, so I filled in the unpleasantries that were left unsaid -- and because it's a moral challenge to the players. What's the right way to deal with a society that's fundamentally "wrong", but better than the threats of mass wanton murder from monster kind? It's a little different from my usual good society (the Shire) versus the bad Other threat. And it's also quite different from the stereotypical D&D campaign world you hear complaints about, wherever is a jerk to the PC's for no reason, so the setting itself is just to be torn apart. With my Cauldron, I'm thinking more like apartheid South Africa or the original Trek episode "The Cloud Minders" -- the people in the cool, pleasant city have a "good" life and aren't really evil to each other . . . it's just that most of them don't notice/don't care that their society is built on brutal repression of another group. To me, that's an interesting theme . . . if others don't like it, OK, get a different DM who's not a poli sci/history major and just wants to kill 'em some orcs and take 'em some pie. :) [url]http://en.wikipedia.org/wiki/The_Cloud_Minders[/url] [/QUOTE]
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