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Racism in your game?
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<blockquote data-quote="haakon1" data-source="post: 6113372" data-attributes="member: 25619"><p>Heh, charcoal for dwarven forges was a theme in my Bissel campaign, when I ran "The Standing Stones" adventure. </p><p></p><p>But it was causing enmity between human forest dwellers -- who make charcoal and raise food for the dwarven miners -- and grugach (wild elves). The "regular" elves don't have a problem with the humans and dwarves doing their things, to a reasonable extent.</p><p></p><p>The adventure hook was the Bissel government not getting war supplies from the dwarves, and asking the PC's to investigate. The dwarves aren't shipping because their suppliers in the village of Ossington aren't sending them food and charcoal, so they need help. They blame the grugach, who are blockading the village. But of course, during the adventure, the PC's discover why, which isn't about racials or environmental issues at all.</p><p></p><p>I don't remember how much of that I made up (probably most of it?) versus adventure as written.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6113372, member: 25619"] Heh, charcoal for dwarven forges was a theme in my Bissel campaign, when I ran "The Standing Stones" adventure. But it was causing enmity between human forest dwellers -- who make charcoal and raise food for the dwarven miners -- and grugach (wild elves). The "regular" elves don't have a problem with the humans and dwarves doing their things, to a reasonable extent. The adventure hook was the Bissel government not getting war supplies from the dwarves, and asking the PC's to investigate. The dwarves aren't shipping because their suppliers in the village of Ossington aren't sending them food and charcoal, so they need help. They blame the grugach, who are blockading the village. But of course, during the adventure, the PC's discover why, which isn't about racials or environmental issues at all. I don't remember how much of that I made up (probably most of it?) versus adventure as written. [/QUOTE]
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