Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Racism in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 6114846" data-attributes="member: 25619"><p>When I had a bunch of wererats attacking a crowd at the fair, I had their victims descriptions totally randomly determined -- gender, age, social class, occupation, and D&D race (e.g., Halfling). I didn't bother describing sexual orientation or races within humans as it didn't seem relevant. I do that sort of thing whenever I need to make up NPC's on the spot.</p><p></p><p>The chances though, are not all even. For example, for a night watch patrolman, I might say 1-7 human, 8 dwarf, 9 half-orc, 10 other race (infravision is valued), and gender 1-7 male. Whereas a daytime watch patrol might be 1-7 human, 8 elf, 9 half-elf, 10 other race.</p><p></p><p>As for races of humans in my Greyhawk campaign, I think of it like this, and combining somewhat unrelated Earth origins (Greek & Mongol within Baklunish), I can give it a lot of historical and cultural flavor while not having it exactly like any real culture.</p><p></p><p> -- Suloise = northern European. English, Scandinavian, and Finnish. I even give them Norse gods + Suel specific gods.</p><p></p><p> -- Oeridian = southern and central European. Italian, French, Celtic, and German (Holy Roman Empire = Great Kingdom). I give them "default" Greyhawk gods, most of which are Oeridian in origin.</p><p></p><p> -- Flannae = original people of the Flanaess = Native American/First Nations, with weird admixtures of Sumerian and Swiss (as Perrenland is theirs). I give them American Indian gods (from AD&D Legends & Lore), Sumerian gods, and specific Flannae gods.</p><p></p><p> -- Baklunish = "eastern" people = Greek, Turkish, Hungarian, Middle Eastern, Mongol, and Russian. I give them Greek gods, plus specific Baklunish gods.</p><p></p><p> -- Touv = subSaharan African = We've never been to Hepmonaland, so their gods are unknown. They show up as a subsection of the population on the coasts of the Azure Sea -- Cauldron, Sasserine, Holds of the Sea Princes, Keoland, Wild Coast, and Greyhawk City. They came as merchants long ago, so they tend to be rich, but rare. They follow "normal" Greyhawk gods (mix of mostly Oeridian, some from the other races).</p><p></p><p> -- Olman = Central American natives = We're never been to their homeland, so we don't know their gods. Extremely rare outside their homeland, except in the Hold of the Sea Princes and Cauldron/Sasserine.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6114846, member: 25619"] When I had a bunch of wererats attacking a crowd at the fair, I had their victims descriptions totally randomly determined -- gender, age, social class, occupation, and D&D race (e.g., Halfling). I didn't bother describing sexual orientation or races within humans as it didn't seem relevant. I do that sort of thing whenever I need to make up NPC's on the spot. The chances though, are not all even. For example, for a night watch patrolman, I might say 1-7 human, 8 dwarf, 9 half-orc, 10 other race (infravision is valued), and gender 1-7 male. Whereas a daytime watch patrol might be 1-7 human, 8 elf, 9 half-elf, 10 other race. As for races of humans in my Greyhawk campaign, I think of it like this, and combining somewhat unrelated Earth origins (Greek & Mongol within Baklunish), I can give it a lot of historical and cultural flavor while not having it exactly like any real culture. -- Suloise = northern European. English, Scandinavian, and Finnish. I even give them Norse gods + Suel specific gods. -- Oeridian = southern and central European. Italian, French, Celtic, and German (Holy Roman Empire = Great Kingdom). I give them "default" Greyhawk gods, most of which are Oeridian in origin. -- Flannae = original people of the Flanaess = Native American/First Nations, with weird admixtures of Sumerian and Swiss (as Perrenland is theirs). I give them American Indian gods (from AD&D Legends & Lore), Sumerian gods, and specific Flannae gods. -- Baklunish = "eastern" people = Greek, Turkish, Hungarian, Middle Eastern, Mongol, and Russian. I give them Greek gods, plus specific Baklunish gods. -- Touv = subSaharan African = We've never been to Hepmonaland, so their gods are unknown. They show up as a subsection of the population on the coasts of the Azure Sea -- Cauldron, Sasserine, Holds of the Sea Princes, Keoland, Wild Coast, and Greyhawk City. They came as merchants long ago, so they tend to be rich, but rare. They follow "normal" Greyhawk gods (mix of mostly Oeridian, some from the other races). -- Olman = Central American natives = We're never been to their homeland, so we don't know their gods. Extremely rare outside their homeland, except in the Hold of the Sea Princes and Cauldron/Sasserine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Racism in your game?
Top