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[Radiant Citadel] A chart of parallel Earth cultures and motifs across the D&D Multiverse
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<blockquote data-quote="TwiceBorn2" data-source="post: 8712721" data-attributes="member: 7017725"><p>I'm prepping to run a Greyhawk campaign, my first in about 20 years, and I always struggle when it comes to deciding how to portray the Flannae because of those very points raised by Ripzerai and yourself. I'm inclined to believe that "Flan" was a label applied to all pre-Great Migrations "indigenous" humans living in eastern Oerik by the migrating Oerid, regardless of the physical, cultural, and even technological differences between the former peoples.* And, of course, other pre-GM peoples may have died out or been absorbed by the "Flannae" long before the arrival of the Suel and Oerid.</p><p></p><p>Interestingly, a historical/archaeological book I have on the the first hunter gatherers in Mesolithic Scotland suggests that those hunter gatherers may have looked and dressed very much like indigenous North Americans (see <a href="https://www.amazon.com/Wild-Harvesters-People-Scotland-Development/dp/0862417791" target="_blank">Wild Harvesters: The First People in Scotland (Women and World Development Series) (Making of Scotland): Bill Finlayson: 9780862417796: Amazon.com: Books</a>). That said, I haven't done much digging in more recent academic publications to see whether that analysis still holds up today. Nevertheless, millennia of human migrations and intermixing on Oerth -- even if more limited than in the current campaign era -- may have reduced some differences between various "Flan" peoples while accentuating others. And perhaps many so-called Flannae do not identify with that name at all.</p><p></p><p>All that to say... while vagaries and contradictions in the depiction of the Flannae (and the Oerid and the Suel, etc.) across game products/authors may at times be frustrating, they also provide fertile ground for enterprising players and DMs wanting to explore cultural and ancestral diversity in their campaigns.</p><p></p><p>* = I say "indigenous" because some of them probably also migrated to the subcontinent from central Oerik, the Amedio and Hepmonaland (e.g., see the meso-American sounding ruins of Tostenhca, later renamed Skrellingshald, located in the Duchy of Tenh and once ruled in pre-GM days by Keraptis of White Plume Mountain fame).</p></blockquote><p></p>
[QUOTE="TwiceBorn2, post: 8712721, member: 7017725"] I'm prepping to run a Greyhawk campaign, my first in about 20 years, and I always struggle when it comes to deciding how to portray the Flannae because of those very points raised by Ripzerai and yourself. I'm inclined to believe that "Flan" was a label applied to all pre-Great Migrations "indigenous" humans living in eastern Oerik by the migrating Oerid, regardless of the physical, cultural, and even technological differences between the former peoples.* And, of course, other pre-GM peoples may have died out or been absorbed by the "Flannae" long before the arrival of the Suel and Oerid. Interestingly, a historical/archaeological book I have on the the first hunter gatherers in Mesolithic Scotland suggests that those hunter gatherers may have looked and dressed very much like indigenous North Americans (see [URL='https://www.amazon.com/Wild-Harvesters-People-Scotland-Development/dp/0862417791']Wild Harvesters: The First People in Scotland (Women and World Development Series) (Making of Scotland): Bill Finlayson: 9780862417796: Amazon.com: Books[/URL]). That said, I haven't done much digging in more recent academic publications to see whether that analysis still holds up today. Nevertheless, millennia of human migrations and intermixing on Oerth -- even if more limited than in the current campaign era -- may have reduced some differences between various "Flan" peoples while accentuating others. And perhaps many so-called Flannae do not identify with that name at all. All that to say... while vagaries and contradictions in the depiction of the Flannae (and the Oerid and the Suel, etc.) across game products/authors may at times be frustrating, they also provide fertile ground for enterprising players and DMs wanting to explore cultural and ancestral diversity in their campaigns. * = I say "indigenous" because some of them probably also migrated to the subcontinent from central Oerik, the Amedio and Hepmonaland (e.g., see the meso-American sounding ruins of Tostenhca, later renamed Skrellingshald, located in the Duchy of Tenh and once ruled in pre-GM days by Keraptis of White Plume Mountain fame). [/QUOTE]
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[Radiant Citadel] A chart of parallel Earth cultures and motifs across the D&D Multiverse
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