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Radiant Servant Custom Feat
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<blockquote data-quote="The Souljourner" data-source="post: 2301367" data-attributes="member: 1622"><p>Ok, now that I've had some validation that my feat is ok (I, too, think extend is pretty weak).... I've been playing a Radiant Servant and I think it's fine. You have to take Sun Domain (which is not a great domain), you have to take Healing domain (which is absolute ass), and you have to waste all your base (are belong to us) skillpoints on knowledge: religion and heal. You get d6 hitpoints instead of d8. </p><p></p><p>All that for many small abilities. Many small abilities is almost always less useful than a few big ones. Let's take a look:</p><p></p><p>Double radius of light spells - cool, flavorful, minimal impact on most games.</p><p></p><p>Extra Greater Turnings - Handy, but in my experience, turned = destroyed anyway. And given how often turn just flat out fails, I don't think it's a big deal. Once you get past low levels, anything anywhere near your challenge rating is literally flat out impossible to turn.</p><p></p><p>+2 to Will Saves to all within 10' - Half the benefit of a paladin's aura, but to all saves. Decent. Probably one of the most powerful abilities they get... yet rarely gamebreaking. In general, PCs either have awesome will saves (clerics, druids) or negligible will saves (fighter types and rogues). The major beneficiaries of this are the classes that get good will saves without having wisdom as a primary stat - wizards, sorcerers, and bards.</p><p></p><p>Metamagic Healing Domain slots - wow... it *almost* makes Healing domain not crappy. Almost. You have to cast the spell from the domain slot (it would be ridiculous otherwise). That means that not only do you have to memorize a spell you could otherwise spontaneously cast, but you have to *not* memorize another spell which you might only be able to cast from a domain slot. Plus, it has no effect on the greatest healing spell a cleric has - Heal.</p><p></p><p>Bonus Domain - ok... that's sweet. But since you've already had to take Sun and Healing.. it's kinda just making up for that extreme suckiness.</p><p></p><p>Martial Weapons - While I still think this is an error, let's assume it's not for the time being. That's pretty cool. Not a huge benefit (unless you're using it to get into another prestige class), but cool. Most clerics I know of use sword and board, so the upgrade from mace to longsword isn't exactly gamebreaking... you could step up to a greatsword, and it is really handy for campaigns where you pretty much only get those magic items you find (Flaming Heavy Pick +2? Ok).... So.. good.</p><p></p><p>There really aren't any ooh-wow abilities for this class. Yes, there's almost no reason why a cleric of Pelor wouldn't just always take this over straight cleric. Unlike some people, I don't automatically think that means it's overpowered. There are many prestige classes that are no-brainers if you're following that path already. However, what this class *doesn't* do is make any other prestige classes useless. You might still want to take one of the many other cool cleric prestige classes. This class doesn't overpower them in any way. It's a very flavorful class without any gamebreaking abilities. Other PrCs do have gamebreaking or at least game altering abilities that you might want instead.</p><p></p><p>Anyway... that's my opinion, which I know is somewhat biased... but even before I was playing one I didn't think it was overpowered. I actually think it's a great example of what a PrC should be - flavorful, useful, and without kicking the PC in the nuts for taking the class.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 2301367, member: 1622"] Ok, now that I've had some validation that my feat is ok (I, too, think extend is pretty weak).... I've been playing a Radiant Servant and I think it's fine. You have to take Sun Domain (which is not a great domain), you have to take Healing domain (which is absolute ass), and you have to waste all your base (are belong to us) skillpoints on knowledge: religion and heal. You get d6 hitpoints instead of d8. All that for many small abilities. Many small abilities is almost always less useful than a few big ones. Let's take a look: Double radius of light spells - cool, flavorful, minimal impact on most games. Extra Greater Turnings - Handy, but in my experience, turned = destroyed anyway. And given how often turn just flat out fails, I don't think it's a big deal. Once you get past low levels, anything anywhere near your challenge rating is literally flat out impossible to turn. +2 to Will Saves to all within 10' - Half the benefit of a paladin's aura, but to all saves. Decent. Probably one of the most powerful abilities they get... yet rarely gamebreaking. In general, PCs either have awesome will saves (clerics, druids) or negligible will saves (fighter types and rogues). The major beneficiaries of this are the classes that get good will saves without having wisdom as a primary stat - wizards, sorcerers, and bards. Metamagic Healing Domain slots - wow... it *almost* makes Healing domain not crappy. Almost. You have to cast the spell from the domain slot (it would be ridiculous otherwise). That means that not only do you have to memorize a spell you could otherwise spontaneously cast, but you have to *not* memorize another spell which you might only be able to cast from a domain slot. Plus, it has no effect on the greatest healing spell a cleric has - Heal. Bonus Domain - ok... that's sweet. But since you've already had to take Sun and Healing.. it's kinda just making up for that extreme suckiness. Martial Weapons - While I still think this is an error, let's assume it's not for the time being. That's pretty cool. Not a huge benefit (unless you're using it to get into another prestige class), but cool. Most clerics I know of use sword and board, so the upgrade from mace to longsword isn't exactly gamebreaking... you could step up to a greatsword, and it is really handy for campaigns where you pretty much only get those magic items you find (Flaming Heavy Pick +2? Ok).... So.. good. There really aren't any ooh-wow abilities for this class. Yes, there's almost no reason why a cleric of Pelor wouldn't just always take this over straight cleric. Unlike some people, I don't automatically think that means it's overpowered. There are many prestige classes that are no-brainers if you're following that path already. However, what this class *doesn't* do is make any other prestige classes useless. You might still want to take one of the many other cool cleric prestige classes. This class doesn't overpower them in any way. It's a very flavorful class without any gamebreaking abilities. Other PrCs do have gamebreaking or at least game altering abilities that you might want instead. Anyway... that's my opinion, which I know is somewhat biased... but even before I was playing one I didn't think it was overpowered. I actually think it's a great example of what a PrC should be - flavorful, useful, and without kicking the PC in the nuts for taking the class. -The Souljourner [/QUOTE]
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