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*TTRPGs General
"Radiation accidents" - major alterations to existing PCs
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<blockquote data-quote="Kunimatyu" data-source="post: 2341621" data-attributes="member: 22057"><p>If the player's cool with it, these 'modifications' can be really awesome. In an Eberron game I'm running, several players have the modification thing going. It also helps when players decide they like the amnesia thing as a background.....heh heh.</p><p></p><p>One character (an aasimar cleric) is actually a normal human with a celestial identity 'grafted' on via summoning. The player thinks that they're actually an aasimar from Syrania, when in reality they're a human cleric of the Flame who sacrificed their identity to bring a champion of good into the world. After the first year, the character surprised me and used his powers to absorb the soul of a well-intentioned but misguided couatl that was attempting to become part of the Silver Flame. So now, they're human + aasimar, with a couatl soul inside as well. I'm going to need the character to take over spellcasting for the entire party, so the couatl trick allows me to explain why the character can cast both arcane and divine spells.</p><p></p><p>Another character, a slightly crazy artificer, also underwent 'modifications'...sort of. Turns out he was working on the project in Cyre that ended up creating the Mournland, making him responsible for the deaths of thousands of his countrymen. A rakshasa, one of the principal campaign villains, curses him, drawing on the power of all the souls he's murdered. Later in the campaign, he dies, only to slowly regenerate in the slums of Sharn, looking considerably less...alive. Oops. The lich transformation, which was a combination of racial 'lich' levels and a reworking of his artificer levels into warlock levels, was part player wish(he wanted to lose the artificer levels and gain warlock levels instead) and part me-taking-advantage of a player wish.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2341621, member: 22057"] If the player's cool with it, these 'modifications' can be really awesome. In an Eberron game I'm running, several players have the modification thing going. It also helps when players decide they like the amnesia thing as a background.....heh heh. One character (an aasimar cleric) is actually a normal human with a celestial identity 'grafted' on via summoning. The player thinks that they're actually an aasimar from Syrania, when in reality they're a human cleric of the Flame who sacrificed their identity to bring a champion of good into the world. After the first year, the character surprised me and used his powers to absorb the soul of a well-intentioned but misguided couatl that was attempting to become part of the Silver Flame. So now, they're human + aasimar, with a couatl soul inside as well. I'm going to need the character to take over spellcasting for the entire party, so the couatl trick allows me to explain why the character can cast both arcane and divine spells. Another character, a slightly crazy artificer, also underwent 'modifications'...sort of. Turns out he was working on the project in Cyre that ended up creating the Mournland, making him responsible for the deaths of thousands of his countrymen. A rakshasa, one of the principal campaign villains, curses him, drawing on the power of all the souls he's murdered. Later in the campaign, he dies, only to slowly regenerate in the slums of Sharn, looking considerably less...alive. Oops. The lich transformation, which was a combination of racial 'lich' levels and a reworking of his artificer levels into warlock levels, was part player wish(he wanted to lose the artificer levels and gain warlock levels instead) and part me-taking-advantage of a player wish. [/QUOTE]
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