J-H
Hero
This is not a place of honor.
No highly esteemed deed is commemorated here.
Nothing valued is here.
What is here is dangerous and repulsive to us.
The danger is still present in your time, as it was in ours.
This place is best shunned and left uninhabited.
Has anyone written an adventure featuring nuclear waste, a Chernobyl-style reactor ruin, or anything else? I didn't find anything on Adventure Lookup under "nuclear" and nothing relevant under "radiation."
I know radiant damage is supposed to sub in for radiation in 5e, but I think an effect closer to a Mummy's Curse would be better: Maximum HP loss with a Constitution save each long rest to reduce or prevent the HP loss, and fairly stringent magical healing requirements. The amount of HP loss could be based on the amount of radiation (Grays is a really cool unit name for this) exposure. Some characters would make it, others wouldn't. An active malus to some or all rolls would also fit to represent the nausea and other side effects, but steady HP drain is already pretty punishing.
Inspired by the video below and some Chernobyl stuff I've been watching... I'm thinking of something where the party gets sent to pursue someone into an archeological dig, finding warnings but having to bypass them in pursuit of a madman who claims he can find ultimate destructive power below... perhaps by slamming a pair of hemispheres of some strange metal together. Instead of undead in the ruin, they find a few mutated creatures (probably something oozy), ghosts, rockfalls, and maybe a few automated defenses or traps, and perhaps an amulet that makes clicking and screeching noises that get louder the farther down they go..
I recall an SCP where a dimensional portal led to an alt-Mesoamerica ruin where there were references to thaumaturgical nukes (+- some details) but I haven't been able to find it in a few years.
No highly esteemed deed is commemorated here.
Nothing valued is here.
What is here is dangerous and repulsive to us.
The danger is still present in your time, as it was in ours.
This place is best shunned and left uninhabited.
Has anyone written an adventure featuring nuclear waste, a Chernobyl-style reactor ruin, or anything else? I didn't find anything on Adventure Lookup under "nuclear" and nothing relevant under "radiation."
I know radiant damage is supposed to sub in for radiation in 5e, but I think an effect closer to a Mummy's Curse would be better: Maximum HP loss with a Constitution save each long rest to reduce or prevent the HP loss, and fairly stringent magical healing requirements. The amount of HP loss could be based on the amount of radiation (Grays is a really cool unit name for this) exposure. Some characters would make it, others wouldn't. An active malus to some or all rolls would also fit to represent the nausea and other side effects, but steady HP drain is already pretty punishing.
Inspired by the video below and some Chernobyl stuff I've been watching... I'm thinking of something where the party gets sent to pursue someone into an archeological dig, finding warnings but having to bypass them in pursuit of a madman who claims he can find ultimate destructive power below... perhaps by slamming a pair of hemispheres of some strange metal together. Instead of undead in the ruin, they find a few mutated creatures (probably something oozy), ghosts, rockfalls, and maybe a few automated defenses or traps, and perhaps an amulet that makes clicking and screeching noises that get louder the farther down they go..
I recall an SCP where a dimensional portal led to an alt-Mesoamerica ruin where there were references to thaumaturgical nukes (+- some details) but I haven't been able to find it in a few years.
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